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Bob Wallace / Magic
← The Royal Road to Card Magic
Jean Hugard & Frederick BraueContents

Using the Overhand Shuffle

Controlling the Top Card

Controlling the Bottom Card

Retaining the Top and Bottom Cards in Position

Top Card to Next to Bottom and Back to the Top

The Run

The Injog

The Undercut

Controlling the Top Card

1. Holding the deck as explained, lift it with the right hand, and with the left thumb draw off the top card only in the first movement of the shuffle. Without the slightest pause or hesitation shuffle the other cards on to this one until the shuffle has been completed. The top card is now at the bottom of the pack.

2. Again lift the entire pack and repeat the shuffle you have just made down to the last card, which we know was the card originally at the top. Drop this card on top of all the others in the last movement of the shuffle. After a few trials you will find that this last card will cling to the thumb and fingers without any conscious effort on your part.

In this sleight, as well as in the others to follow, the action must become automatic so that you can look at, talk with, and give your whole attention to your audience. Only in this way can you convince the onlookers that the shuffle is genuine, and you should never forget that it is at this very starting point that illusion begins or is destroyed. If you stare fixedly at your hands while shuffling, Suspicion will inevitably be aroused, and if a spectator suspects that you have "done something" the illusion of your magic is gone.

In practising this shuffle and those that follow, it is a good plan to turn the top card face upwards so that at the finish you can see at a glance if you have made it correctly.

Controlling the Bottom Card

1. Lift the lower half of the pack to begin the shuffle, and in so doing press lightly on the bottom card with the tips of the left middle and ring fingers, holding it back and thus adding it to the bottom of the packet remaining in the left hand.

2. Shuffle off the cards remaining in the right hand, and repeat the action if desired. Nothing could be simpler than this control, and the sleight is valuable because of its ease and naturalness.

Retaining the Top and Bottom Cards in Position

1. Grip the entire pack with the right hand to start the shuffle, at the same time pressing lightly on the top card with the left thumb and on the bottom card (Fig. 2) with the left middle and ring fingers holding them back so that all the cards except these two are lifted clear, the top card falling upon the bottom card. Continue the shuffle, without pause, until completed.

Original Royal Road illustration, PDF page 11

2. Pat the upper side of the deck square and repeat the moves exactly as before by lifting out all but the top and bottom cards, then shuffle off to the last card of those held in the right hand, the card originally at the top, and drop it back again on the top.

Be careful not to pull the cards away sharply in the first movement of the shuffle, making the top and bottom cards come together with a "click." Use a light touch. Note that by placing two known cards at the bottom and a third at the top, all three cards can be controlled by this valuable artifice. Practise the sleight in this way until you can do it with ease and certainty.

Top Card to Next to Bottom and Back to the Top

1. Lift the pack for the shuffle, retaining the top and bottom cards in the left hand as in the preceding sleight. Shuffle the cards in the right hand on to the two cards in the left hand without hesitation. The card originally on the top is now next to the bottom card.

2. Again lift the pack, retaining the top and bottom cards in the left hand. Shuffle off the cards in the fight hand upon the two in the left, allowing the bottom card to fall last, thus returning the top card to its original position.

Later you will find that this sleight is useful for showing that a chosen card which you are controlling is neither at the top nor at the bottom of the pack.

The Run

In magical parlance, this term means the pulling off of cards one by one from the right hand packet with the aid of the left thumb in the course of the shuffle. To make the run, press the left thumb lightly on the back of the top card of the right hand packet while holding this latter packet just tightly enough to allow one card only to escape. It is very important that the single cards be drawn off at the same tempo as the rest of the shuffle, so that there will be no hesitation at the start of the shuffle or its end.

A few minutes' practice with cards that are in good condition will prove how easy the sleight is, yet it is one of the most useful in the card man's arsenal.

The Injog

This term is applied to the subterfuge of causing a card to project about one quarter of an inch from the inner end of the deck. It is one of the oldest stratagems in magic, having been in use for three and a half centuries. It was first mentioned in Scott's Discouverie of Witchcraft , published in 1584.

The action of jogging a card is a simple one. In the course of the shuffle, when a card is to be jogged, move the fight hand slightly towards the body, draw off one card with the left thumb, then move the hand back to its former position and continue the shuffle in the usual way. The card thus jogged should rest on the little finger tip, which enables you to know, by sense of touch alone, that the card is in the proper position (Fig. 3).

Original Royal Road illustration, PDF page 13

It is advisable at the start to make the card protrude about half an inch and, in shuffling off the remaining cards from the right hand, to make them lie irregularly so that the protruding card is covered and concealed. With practice the jogging of the card can be reduced to approximately a quarter of an inch. Here again it is most important that there shall be no alteration in the tempo. The card must be jogged and the shuffle continued without the least hesitation.

The Undercut

This sleight is used to bring the cards directly under a jogged card to the top of the pack, in the following manner:

A card having been jogged and the shuffle completed, bring the fight hand upwards from a position a little below the left hand so that the point of the thumb will strike against the face of the jogged card, lifting it and the cards above it slightly; then move the right hand outwards with the lower packet, the thumbnail scraping against the face of the jogged card while the middle and ring fingers close on the outer end of the packet. Lift the packet clear and throw it on the top of the deck. This action brings the jogged card to the bottom and the card directly below it to the top of the pack.

Original Royal Road illustration, PDF page 13

To undercut to a jogged card is a very simple action if the right thumb strikes upward , not inward (Fig. 4).

Book contents

Front matter

  1. Title Page
  2. Preface

The Overhand Shuffle, I

  1. The Overhand Shuffle, I
  2. The Overhand Shuffle
  3. Using the Overhand Shuffle
  4. Overhand Shuffle Control
  5. Overhand Shuffle Practice Routine
  6. Tricks With the Overhand Shuffle
  7. Introduction
  8. Topsy-Turvy Cards
  9. A Poker Player's Picnic
  10. A Pocket Discovery
  11. Telepathy Plus
  12. Thought Stealer
  13. Pinkie Does It
  14. A Card and a Number

II. The Riffle Shuffle

  1. II. The Riffle Shuffle
  2. The Riffle Shuffle
  3. Riffle Shuffle Control
  4. Riffle Shuffle in the Air
  5. Tricks with the Riffle Shuffle
  6. An Instinct for Cards
  7. Mirror of the Mind
  8. Ultra Card Divination

III. Flourishes

  1. III. Flourishes
  2. Introduction
  3. Displaying the Top Card
  4. The Ruffle
  5. The Click
  6. Spread and turnover
  7. Springing the Cards
  8. A Flourish Count
  9. Throwing a Card
  10. Waterfall Shuffle
  11. The Fan
  12. One-Hand Fan
  13. Thumb Fan
  14. Pressure Fan

IV The Glide

  1. IV The Glide
  2. The Glide
  3. Tricks with the Glide
  4. Design for Laughter
  5. The Observation Test

V The Glimpse

  1. V The Glimpse
  2. Introduction
  3. Bottom-Card Glimpse
  4. Top-Card Glimpse
  5. Fan Peek
  6. Tricks with the Glimpse
  7. Gray's Spelling Trick
  8. Round and Round

VI The Key Card

  1. VI The Key Card
  2. Introduction
  3. The Key Undercut
  4. Key Undercut Shuffle
  5. Tricks with the Key Card
  6. Do as I Do
  7. The Three Piles
  8. The Twenty-Sixth Card
  9. A Meeting of the Minds
  10. The Non-Poker Voice
  11. Intuition with Cards
  12. Sliding Key Card

VII The Palm

  1. VII The Palm
  2. Introduction
  3. Top Palm
  4. Palm Glimpse
  5. Replacing Palmed Cards
  6. Tricks with the Palm
  7. Card in the Pocket
  8. Now You See It!
  9. Grab-Bag Card
  10. Good-Luck Card
  11. Do It and Fail
  12. Gathering of the Clan
  13. Spring Catch
  14. A Vested Interest
  15. Piano Trick

VIII The Backslip

  1. VIII The Backslip
  2. The Backslip
  3. Backslip Force
  4. Backslip Control
  5. Tricks with the Backslip
  6. Lightning Card
  7. The Tantalizer
  8. Under Your Hat

IX The Overhand Shuffle, II

  1. IX The Overhand Shuffle, II
  2. Injog and Break
  3. Overhand Break Control
  4. Overhand Lift Shuffle
  5. Lift Shuffle Force
  6. Spread and Break
  7. Holding a Break
  8. Spread and Break Control
  9. Tricks with the Overhand Shuffles
  10. The Sevens
  11. Obliging Aces
  12. Leapfrog
  13. Spectator's Card Trick
  14. A Poker Puzzle

X False Shuffles and Cuts

  1. X False Shuffles and Cuts
  2. Optical Shuffle
  3. Charlier Shuffle
  4. The Cut
  5. Palm Cut
  6. Tricks With the Shuffles and Cuts
  7. An Incomprehensible Divination
  8. Circus Card Trick
  9. Black Jack, Detective

XI The Double Lift and turnover

  1. XI The Double Lift and turnover
  2. The Double Lift and Turnover
  3. Double-Lift Glimpse
  4. Double-Lift Card Reverses
  5. Tricks with the Double Lift
  6. Rapid Transit
  7. The Trey
  8. Ambitious Card
  9. Throughth and Consequences
  10. Insidious Dr. Fu Liu Tu

XII The Pass

  1. XII The Pass
  2. Introduction
  3. The Pass
  4. Riffle Pass
  5. Spread Pass
  6. Spring Pass
  7. Tricks with the Pass
  8. Off Agin, On Agin, Finnegin!
  9. Kangaroo Card
  10. Righting a Wrong
  11. Blindfolded Pack
  12. Double Speller

XIII Miscellaneous Flourishes

  1. XIII Miscellaneous Flourishes
  2. Color Change
  3. Double Color Change
  4. The Changing Card
  5. Self-Cutting Deck
  6. A Pretty Cut
  7. Pop-Up Card
  8. A Bit of Byplay
  9. Charlier Cut
  10. Acrobatic Aces

XIV The Reverses

  1. XIV The Reverses
  2. The Reverses
  3. Reversed Location
  4. Tricks with the Reverses
  5. Spellbound
  6. A Tipsy Trick
  7. Double Reverse
  8. Mentalivity
  9. Mountebank Miracle

XV The Hindu Shuffle and Other Controls

  1. XV The Hindu Shuffle and Other Controls
  2. The Hindu Shuffle
  3. Hindu Shuffle Control
  4. Hindu Shuffle Force
  5. Hindu Shuffle Glimpse
  6. The Step
  7. Natural Jog
  8. Twelve-Down Riffle
  9. Tricks with the Hindu Shuffle
  10. All Change Here
  11. Ewephindit

XVI The Classic Force

  1. XVI The Classic Force
  2. The Classic Force
  3. One-Hand Force
  4. Bottom Force
  5. Slide-Out Force
  6. Two-Card Force
  7. Riffle-Break Force
  8. Sliding-Key Force
  9. Double-Lift Force
  10. Cut Force
  11. Tricks with the Force
  12. Justice Card Trick
  13. Fours of a Kind
  14. Pulse Trick

XVII Top and Bottom Changes

  1. XVII Top and Bottom Changes
  2. Top Change
  3. The Changing Card
  4. Top-Change Byplay
  5. Bottom Change
  6. Top and Bottom Changes

XVIII Arrangements

  1. XVIII Arrangements
  2. Arrangements
  3. Tricks with Arrangements
  4. The Selective Touch
  5. A Future in Cards
  6. Jacks Wild
  7. Think Stop
  8. Deal Away
  9. The Educated Cards
  10. Reds and Blacks

XIX Routines

  1. XIX Routines
  2. Routining Card Tricks
  3. A Table Routine
  4. A Rollicking Routine
  5. Card-Discovery Routine
  6. Razzle-Dazzle Routine

XX Platform Tricks

  1. XX Platform Tricks
  2. Conus Ace Trick
  3. Ladies' Looking Glass
  4. Everywhere and Nowhere
  5. Egyptian Pocket
  6. Cards to the Pocket
  7. Enlarging and Diminishing Cards
  8. Three Cards Across
  9. Everybody's Card, I
  10. Everybody's Card, II