The Selective Touch
"Jimmy Valentine" made popular the notion that one's finger tips could be made so sensitive that they would acquire abnormal qualities, and this idea was seized upon to dress the presentation of a number of conjuring tricks.
In this trick a shuffled pack is placed in your pocket, and the suit and value of a chosen card are matched by removing cards from the pack, presumably because of the sensitivity of the finger tips.
Preparation. Secretly place the ace of clubs, two of hearts, four of spades, and eight of diamonds with the backs outermost in your upper right vest pocket. The eight of diamonds is nearest your body.
Procedure. The steps are as follows:
1. Have someone shuffle the deck, remove any card, note it, and place it face upwards on the table.
2. Open your coat and have him place the remainder of the pack in your inner coat pocket. See that he places it back outermost.
3. Discourse on the sensitivity of your finger tips. "We all know that it is possible to read raised figures with the finger tips, but it is not so generally known that it is possible to read printing in the same manner," you say. "I frankly admit that I am unable to read fine print, such as that found in a magazine or newspaper; but I can read the large indexes of the cards, both the numerals and the pips."
4. "I'll try it with your card." Turn toward your left, open your coat a little with your right hand, and slide your left hand into the inner coat pocket, moving the fingers so that the movement shows through the cloth. Remove your hand from the pocket and remove one of the cards from your vest pocket, the suit of which matches that of the spectator's card. Knowing the sequence of the cards makes this an easy matter. Bring it out as if from your inner coat pocket, saying, "Here is a card of the same suit!"
5. Again reach under the coat. "Now to see if I can match the value of your card." Remove your hand and rub it briskly on your right coat sleeve, then plunge it under the coat again. Fumble about in the inner coat pocket, finally removing the card or cards necessary to match the value of the card–for example, for an ace bring forth the ace; for a three, the ace and two; for a four, the ace and three, and so on. Any number can be matched with the four cards–the jack, queen, and king being considered as eleven, twelve, and thirteen.
If the suit card you have already removed is needed to match the value, remove the other card or cards and place these upon the suit card, arriving at the proper value in this manner. For example, let us say that the spectator has the seven of spades. Bring forth the four of spades and show it, a spade, as the suit card. Now remove the ace and two, placing them beside the four, pointing out that the three values total seven.
A little experiment will show you that any card can be matched by using the four cards. The trick is simple but when given a good presentation it is, like other simple things, very entertaining.
Book contents
Front matter
The Overhand Shuffle, I
- The Overhand Shuffle, I
- The Overhand Shuffle
- Using the Overhand Shuffle
- Overhand Shuffle Control
- Overhand Shuffle Practice Routine
- Tricks With the Overhand Shuffle
- Introduction
- Topsy-Turvy Cards
- A Poker Player's Picnic
- A Pocket Discovery
- Telepathy Plus
- Thought Stealer
- Pinkie Does It
- A Card and a Number
II. The Riffle Shuffle
- II. The Riffle Shuffle
- The Riffle Shuffle
- Riffle Shuffle Control
- Riffle Shuffle in the Air
- Tricks with the Riffle Shuffle
- An Instinct for Cards
- Mirror of the Mind
- Ultra Card Divination
III. Flourishes
- III. Flourishes
- Introduction
- Displaying the Top Card
- The Ruffle
- The Click
- Spread and turnover
- Springing the Cards
- A Flourish Count
- Throwing a Card
- Waterfall Shuffle
- The Fan
- One-Hand Fan
- Thumb Fan
- Pressure Fan
IV The Glide
V The Glimpse
- V The Glimpse
- Introduction
- Bottom-Card Glimpse
- Top-Card Glimpse
- Fan Peek
- Tricks with the Glimpse
- Gray's Spelling Trick
- Round and Round
VI The Key Card
- VI The Key Card
- Introduction
- The Key Undercut
- Key Undercut Shuffle
- Tricks with the Key Card
- Do as I Do
- The Three Piles
- The Twenty-Sixth Card
- A Meeting of the Minds
- The Non-Poker Voice
- Intuition with Cards
- Sliding Key Card
VII The Palm
- VII The Palm
- Introduction
- Top Palm
- Palm Glimpse
- Replacing Palmed Cards
- Tricks with the Palm
- Card in the Pocket
- Now You See It!
- Grab-Bag Card
- Good-Luck Card
- Do It and Fail
- Gathering of the Clan
- Spring Catch
- A Vested Interest
- Piano Trick
VIII The Backslip
- VIII The Backslip
- The Backslip
- Backslip Force
- Backslip Control
- Tricks with the Backslip
- Lightning Card
- The Tantalizer
- Under Your Hat
IX The Overhand Shuffle, II
- IX The Overhand Shuffle, II
- Injog and Break
- Overhand Break Control
- Overhand Lift Shuffle
- Lift Shuffle Force
- Spread and Break
- Holding a Break
- Spread and Break Control
- Tricks with the Overhand Shuffles
- The Sevens
- Obliging Aces
- Leapfrog
- Spectator's Card Trick
- A Poker Puzzle
X False Shuffles and Cuts
- X False Shuffles and Cuts
- Optical Shuffle
- Charlier Shuffle
- The Cut
- Palm Cut
- Tricks With the Shuffles and Cuts
- An Incomprehensible Divination
- Circus Card Trick
- Black Jack, Detective
XI The Double Lift and turnover
- XI The Double Lift and turnover
- The Double Lift and Turnover
- Double-Lift Glimpse
- Double-Lift Card Reverses
- Tricks with the Double Lift
- Rapid Transit
- The Trey
- Ambitious Card
- Throughth and Consequences
- Insidious Dr. Fu Liu Tu
XII The Pass
- XII The Pass
- Introduction
- The Pass
- Riffle Pass
- Spread Pass
- Spring Pass
- Tricks with the Pass
- Off Agin, On Agin, Finnegin!
- Kangaroo Card
- Righting a Wrong
- Blindfolded Pack
- Double Speller
XIII Miscellaneous Flourishes
- XIII Miscellaneous Flourishes
- Color Change
- Double Color Change
- The Changing Card
- Self-Cutting Deck
- A Pretty Cut
- Pop-Up Card
- A Bit of Byplay
- Charlier Cut
- Acrobatic Aces
XIV The Reverses
- XIV The Reverses
- The Reverses
- Reversed Location
- Tricks with the Reverses
- Spellbound
- A Tipsy Trick
- Double Reverse
- Mentalivity
- Mountebank Miracle
XV The Hindu Shuffle and Other Controls
- XV The Hindu Shuffle and Other Controls
- The Hindu Shuffle
- Hindu Shuffle Control
- Hindu Shuffle Force
- Hindu Shuffle Glimpse
- The Step
- Natural Jog
- Twelve-Down Riffle
- Tricks with the Hindu Shuffle
- All Change Here
- Ewephindit
XVI The Classic Force
- XVI The Classic Force
- The Classic Force
- One-Hand Force
- Bottom Force
- Slide-Out Force
- Two-Card Force
- Riffle-Break Force
- Sliding-Key Force
- Double-Lift Force
- Cut Force
- Tricks with the Force
- Justice Card Trick
- Fours of a Kind
- Pulse Trick
XVII Top and Bottom Changes
- XVII Top and Bottom Changes
- Top Change
- The Changing Card
- Top-Change Byplay
- Bottom Change
- Top and Bottom Changes
XVIII Arrangements
- XVIII Arrangements
- Arrangements
- Tricks with Arrangements
- The Selective Touch
- A Future in Cards
- Jacks Wild
- Think Stop
- Deal Away
- The Educated Cards
- Reds and Blacks
XIX Routines
- XIX Routines
- Routining Card Tricks
- A Table Routine
- A Rollicking Routine
- Card-Discovery Routine
- Razzle-Dazzle Routine