An Incomprehensible Divination
The old war horses, as we have mentioned, are good tricks, if only because they have survived the passage of time. This feat is one of the most satisfying in the whole range of card magic; it is easy of accomplishment, utterly baffling to one unfamiliar with its mechanics, and has a simple plot that is easily understood.
To perform the trick, quietly remove the following cards in sequence, using any suits: A-2-3-4-5-6-7-8-9-10-Joker. The ace is the top card, the joker the bottom card.
1. Holding the cards face downwards, you apparently mix the cards well but actually perform the Charlier shuffle. In squaring the cards secretly sight and remember the top card, which let us say is a 4.
Tell a spectator that you want him to think of a number between 1 and 10 and that, while you turn your back, you want him to transfer this number of cards, one by one and silently, from the top to the bottom. Illustrate by transferring three cards from top to bottom, which will make the new top card a 7. Subtract this number from 12, and remember 5 as your key number.
2. Turn your back as the spectator follows instructions, and when he is finished turn back and take the cards. Spread them and, without seeming to count, run through the packet and cut the card at your key number, the 5th from the top in this ease, to the top. Request the spectator to name the number of which he thought, and when he does so turn the top card face upwards and show that its value corresponds to his number.
3. Turn the top card–which let us say is a 6–face downwards, and again subtract its value, 6, from 12, arriving at a new key number of 6.
"This time I want you to think of a number, and I also shall think of a number," you remark. "Take the cards and transfer as many to the bottom, one by one, as the number of which you are thinking."
4. Turn away until he has completed the transfer; then take the cards saying, "I am thinking of the number 6," naming whatever key number you arrived at before giving him the cards. Transfer one less than this number to the bottom (5 in this case), and turn the 6th card face upwards at the top. It will have the same value as the number of which he thought. Turn the card face downwards and deduct its value from 12; if the card is a 9, then 3 will be your new key number.
5. "Now I shall name a number while you think of one," you continue. "Let me see.., well, I'll take the number 3," naming the key number. Turn your back once more as the spectator transfers as many cards to the bottom as the number of which he is thinking. Take the cards, saying, "I named the number 3.' Transfer one less than your key number, in this case 2 cards, and turn the next card face upwards at the top; its value again corresponds to the number of which he thought.
6. Note the value of this number as before, and deduct it from 12. If the card is an 8, your new key number will be 4. Hand the cards to the spectator, turn away, and have him think of a new number and transfer that number of cards from top to bottom. Turn back and, standing a short distance away, request him to deal cards on to the table. When he has dealt one less than the key number, in this case 3 cards, request him to stop the deal. "What is your number?" you ask, and when he has named it, you say, "Turn up the next card." He does so and again its value corresponds to that of his number.
Occasionally someone will attempt to confuse you by refraining from transferring any cards. In such a case, when you count down to your key number the joker will be turned up, and you say, "There's a joker in every pack, and there's also a joker in every gathering. You're the joker in this case; you didn't think of any number at all," and the spectator will be forced to admit that this is the case.
When the joker is the top card, consider its value to be 11, which when deducted from 12 tells you that your next key number will be 1, the top card. Take advantage of the circumstance by taking the packet, giving it a little shake, having the spectator name his number, and turning the top card to show that its value corresponds.
Book contents
Front matter
The Overhand Shuffle, I
- The Overhand Shuffle, I
- The Overhand Shuffle
- Using the Overhand Shuffle
- Overhand Shuffle Control
- Overhand Shuffle Practice Routine
- Tricks With the Overhand Shuffle
- Introduction
- Topsy-Turvy Cards
- A Poker Player's Picnic
- A Pocket Discovery
- Telepathy Plus
- Thought Stealer
- Pinkie Does It
- A Card and a Number
II. The Riffle Shuffle
- II. The Riffle Shuffle
- The Riffle Shuffle
- Riffle Shuffle Control
- Riffle Shuffle in the Air
- Tricks with the Riffle Shuffle
- An Instinct for Cards
- Mirror of the Mind
- Ultra Card Divination
III. Flourishes
- III. Flourishes
- Introduction
- Displaying the Top Card
- The Ruffle
- The Click
- Spread and turnover
- Springing the Cards
- A Flourish Count
- Throwing a Card
- Waterfall Shuffle
- The Fan
- One-Hand Fan
- Thumb Fan
- Pressure Fan
IV The Glide
V The Glimpse
- V The Glimpse
- Introduction
- Bottom-Card Glimpse
- Top-Card Glimpse
- Fan Peek
- Tricks with the Glimpse
- Gray's Spelling Trick
- Round and Round
VI The Key Card
- VI The Key Card
- Introduction
- The Key Undercut
- Key Undercut Shuffle
- Tricks with the Key Card
- Do as I Do
- The Three Piles
- The Twenty-Sixth Card
- A Meeting of the Minds
- The Non-Poker Voice
- Intuition with Cards
- Sliding Key Card
VII The Palm
- VII The Palm
- Introduction
- Top Palm
- Palm Glimpse
- Replacing Palmed Cards
- Tricks with the Palm
- Card in the Pocket
- Now You See It!
- Grab-Bag Card
- Good-Luck Card
- Do It and Fail
- Gathering of the Clan
- Spring Catch
- A Vested Interest
- Piano Trick
VIII The Backslip
- VIII The Backslip
- The Backslip
- Backslip Force
- Backslip Control
- Tricks with the Backslip
- Lightning Card
- The Tantalizer
- Under Your Hat
IX The Overhand Shuffle, II
- IX The Overhand Shuffle, II
- Injog and Break
- Overhand Break Control
- Overhand Lift Shuffle
- Lift Shuffle Force
- Spread and Break
- Holding a Break
- Spread and Break Control
- Tricks with the Overhand Shuffles
- The Sevens
- Obliging Aces
- Leapfrog
- Spectator's Card Trick
- A Poker Puzzle
X False Shuffles and Cuts
- X False Shuffles and Cuts
- Optical Shuffle
- Charlier Shuffle
- The Cut
- Palm Cut
- Tricks With the Shuffles and Cuts
- An Incomprehensible Divination
- Circus Card Trick
- Black Jack, Detective
XI The Double Lift and turnover
- XI The Double Lift and turnover
- The Double Lift and Turnover
- Double-Lift Glimpse
- Double-Lift Card Reverses
- Tricks with the Double Lift
- Rapid Transit
- The Trey
- Ambitious Card
- Throughth and Consequences
- Insidious Dr. Fu Liu Tu
XII The Pass
- XII The Pass
- Introduction
- The Pass
- Riffle Pass
- Spread Pass
- Spring Pass
- Tricks with the Pass
- Off Agin, On Agin, Finnegin!
- Kangaroo Card
- Righting a Wrong
- Blindfolded Pack
- Double Speller
XIII Miscellaneous Flourishes
- XIII Miscellaneous Flourishes
- Color Change
- Double Color Change
- The Changing Card
- Self-Cutting Deck
- A Pretty Cut
- Pop-Up Card
- A Bit of Byplay
- Charlier Cut
- Acrobatic Aces
XIV The Reverses
- XIV The Reverses
- The Reverses
- Reversed Location
- Tricks with the Reverses
- Spellbound
- A Tipsy Trick
- Double Reverse
- Mentalivity
- Mountebank Miracle
XV The Hindu Shuffle and Other Controls
- XV The Hindu Shuffle and Other Controls
- The Hindu Shuffle
- Hindu Shuffle Control
- Hindu Shuffle Force
- Hindu Shuffle Glimpse
- The Step
- Natural Jog
- Twelve-Down Riffle
- Tricks with the Hindu Shuffle
- All Change Here
- Ewephindit
XVI The Classic Force
- XVI The Classic Force
- The Classic Force
- One-Hand Force
- Bottom Force
- Slide-Out Force
- Two-Card Force
- Riffle-Break Force
- Sliding-Key Force
- Double-Lift Force
- Cut Force
- Tricks with the Force
- Justice Card Trick
- Fours of a Kind
- Pulse Trick
XVII Top and Bottom Changes
- XVII Top and Bottom Changes
- Top Change
- The Changing Card
- Top-Change Byplay
- Bottom Change
- Top and Bottom Changes
XVIII Arrangements
- XVIII Arrangements
- Arrangements
- Tricks with Arrangements
- The Selective Touch
- A Future in Cards
- Jacks Wild
- Think Stop
- Deal Away
- The Educated Cards
- Reds and Blacks
XIX Routines
- XIX Routines
- Routining Card Tricks
- A Table Routine
- A Rollicking Routine
- Card-Discovery Routine
- Razzle-Dazzle Routine