Deal Away
There is nothing more surprising to the layman than to be allowed to find his own selected card under conditions over which he seems to have complete control. That is what seems to happen in this self- working feat.
1. Having shown the trick we have just described , and having replaced the dealt packet at the bottom after reversing its order –so that the arrangement of clubs at the bottom runs from ace to king, the ace being the face card–say, "Perhaps you are unwilling to believe that there is such a thing as mental control. I can assure you that there is and that one person can dominate the thoughts of another. For instance, I am now thinking of one of the cards, and I am projecting my thought to you. I want you to make your mind a complete blank and then name the first card that comes to mind. That card will be the card I am projecting to you. Are you ready? All right– quickly ! Name a card!"
"The seven of hearts."
" Right! " you exclaim. No matter what card he names, you tell him he has named the correct card. "Why, it's marvellous!" Look quizzically at him, and everyone will be amused at your swindle.
2. After a moment, say, "Ah, you don't believe I projected my card to you. Very well, I'll offer you proof that there is such a thing as mental control. Here, please take a card." Spread the pack and have one removed from the upper three-fourths. Square the pack and place it on the table; have the card shown to all and then placed on the top of the pack, after which you invite the spectator to make one complete cut, thus burying his card at the middle, with the arrangement of clubs directly above it.
3. Pick up the pack and make an overhand false shuffle , which will not disturb the order of the cards. "I give you my word of honour that I do not know the position of your card in the pack at this moment," you say. This is true. "But I do not need to, because I am not going to find your card. You're going to find it yourself." Hand him the pack. "Please deal cards face downwards on the table, ten or twelve or fifteen, as many as you like. When you feel an impulse to stop the deal, stop."
4. The spectator deals a number of cards and stops the deal. "Kindly turn over the last card you dealt," you say. Let us assume that it is a four of diamonds. "You stopped on a fourspot. Very well, deal four cards." He deals four cards, and you have him turn the last card face upwards as before. It is, say, the eight of clubs. You then know that, if he deals eight cards and turns the last card dealt, it will be his chosen card. In other words, soon or late he will turn a card of the club suit face upwards, and whatever its value, if he deals down that many cards more, the last card dealt will be his card.
5. You therefore announce, "You are being guided as inevitably as if by destiny itself. You have turned an eight-spot. Deal eight cards." He does so. "Now name your card." He does so.
"Look at the last card you dealt." He turns it face upwards and it is his chosen card!
Pick up all the cards and idly give them a riffle shuffle , thus removing any possible clues to the feat. As in the preceding trick, jacks, queens, and kings are valued at eleven, twelve, and thirteen respectively.
Book contents
Front matter
The Overhand Shuffle, I
- The Overhand Shuffle, I
- The Overhand Shuffle
- Using the Overhand Shuffle
- Overhand Shuffle Control
- Overhand Shuffle Practice Routine
- Tricks With the Overhand Shuffle
- Introduction
- Topsy-Turvy Cards
- A Poker Player's Picnic
- A Pocket Discovery
- Telepathy Plus
- Thought Stealer
- Pinkie Does It
- A Card and a Number
II. The Riffle Shuffle
- II. The Riffle Shuffle
- The Riffle Shuffle
- Riffle Shuffle Control
- Riffle Shuffle in the Air
- Tricks with the Riffle Shuffle
- An Instinct for Cards
- Mirror of the Mind
- Ultra Card Divination
III. Flourishes
- III. Flourishes
- Introduction
- Displaying the Top Card
- The Ruffle
- The Click
- Spread and turnover
- Springing the Cards
- A Flourish Count
- Throwing a Card
- Waterfall Shuffle
- The Fan
- One-Hand Fan
- Thumb Fan
- Pressure Fan
IV The Glide
V The Glimpse
- V The Glimpse
- Introduction
- Bottom-Card Glimpse
- Top-Card Glimpse
- Fan Peek
- Tricks with the Glimpse
- Gray's Spelling Trick
- Round and Round
VI The Key Card
- VI The Key Card
- Introduction
- The Key Undercut
- Key Undercut Shuffle
- Tricks with the Key Card
- Do as I Do
- The Three Piles
- The Twenty-Sixth Card
- A Meeting of the Minds
- The Non-Poker Voice
- Intuition with Cards
- Sliding Key Card
VII The Palm
- VII The Palm
- Introduction
- Top Palm
- Palm Glimpse
- Replacing Palmed Cards
- Tricks with the Palm
- Card in the Pocket
- Now You See It!
- Grab-Bag Card
- Good-Luck Card
- Do It and Fail
- Gathering of the Clan
- Spring Catch
- A Vested Interest
- Piano Trick
VIII The Backslip
- VIII The Backslip
- The Backslip
- Backslip Force
- Backslip Control
- Tricks with the Backslip
- Lightning Card
- The Tantalizer
- Under Your Hat
IX The Overhand Shuffle, II
- IX The Overhand Shuffle, II
- Injog and Break
- Overhand Break Control
- Overhand Lift Shuffle
- Lift Shuffle Force
- Spread and Break
- Holding a Break
- Spread and Break Control
- Tricks with the Overhand Shuffles
- The Sevens
- Obliging Aces
- Leapfrog
- Spectator's Card Trick
- A Poker Puzzle
X False Shuffles and Cuts
- X False Shuffles and Cuts
- Optical Shuffle
- Charlier Shuffle
- The Cut
- Palm Cut
- Tricks With the Shuffles and Cuts
- An Incomprehensible Divination
- Circus Card Trick
- Black Jack, Detective
XI The Double Lift and turnover
- XI The Double Lift and turnover
- The Double Lift and Turnover
- Double-Lift Glimpse
- Double-Lift Card Reverses
- Tricks with the Double Lift
- Rapid Transit
- The Trey
- Ambitious Card
- Throughth and Consequences
- Insidious Dr. Fu Liu Tu
XII The Pass
- XII The Pass
- Introduction
- The Pass
- Riffle Pass
- Spread Pass
- Spring Pass
- Tricks with the Pass
- Off Agin, On Agin, Finnegin!
- Kangaroo Card
- Righting a Wrong
- Blindfolded Pack
- Double Speller
XIII Miscellaneous Flourishes
- XIII Miscellaneous Flourishes
- Color Change
- Double Color Change
- The Changing Card
- Self-Cutting Deck
- A Pretty Cut
- Pop-Up Card
- A Bit of Byplay
- Charlier Cut
- Acrobatic Aces
XIV The Reverses
- XIV The Reverses
- The Reverses
- Reversed Location
- Tricks with the Reverses
- Spellbound
- A Tipsy Trick
- Double Reverse
- Mentalivity
- Mountebank Miracle
XV The Hindu Shuffle and Other Controls
- XV The Hindu Shuffle and Other Controls
- The Hindu Shuffle
- Hindu Shuffle Control
- Hindu Shuffle Force
- Hindu Shuffle Glimpse
- The Step
- Natural Jog
- Twelve-Down Riffle
- Tricks with the Hindu Shuffle
- All Change Here
- Ewephindit
XVI The Classic Force
- XVI The Classic Force
- The Classic Force
- One-Hand Force
- Bottom Force
- Slide-Out Force
- Two-Card Force
- Riffle-Break Force
- Sliding-Key Force
- Double-Lift Force
- Cut Force
- Tricks with the Force
- Justice Card Trick
- Fours of a Kind
- Pulse Trick
XVII Top and Bottom Changes
- XVII Top and Bottom Changes
- Top Change
- The Changing Card
- Top-Change Byplay
- Bottom Change
- Top and Bottom Changes
XVIII Arrangements
- XVIII Arrangements
- Arrangements
- Tricks with Arrangements
- The Selective Touch
- A Future in Cards
- Jacks Wild
- Think Stop
- Deal Away
- The Educated Cards
- Reds and Blacks
XIX Routines
- XIX Routines
- Routining Card Tricks
- A Table Routine
- A Rollicking Routine
- Card-Discovery Routine
- Razzle-Dazzle Routine