Mentalivity
In this puzzling feat the card of which one person thinks is found at a number thought of by a second person. You cannot have known either number beforehand.
1. Have the pack shuffled and returned to you.
2. Request spectator A to think of a number between one and ten and, as you count the first ten cards, to remember the card which falls on his number. Show him one card at a time, counting them aloud, until you have shown ten cards. Replace them on the top in the same order.
3. Invite spectator B to think of a number between ten and twenty. Gaze at him intently, nod your head knowingly; then turn and gaze at spectator A, as if divining his thoughts. Again you indicate that you have succeeded in an abstruse calculation.
4. Place the pack behind your back. Silently remove the top twelve cards and place them at the bottom but in reversed position, that is to say, in the same order but face upwards. As you do this, explain, "I shall attempt to read your thoughts and prove that I have done so beyond a shadow of doubt."
5. Bring the pack forward, its outer end sloping downwards so that the reversed cards at the bottom cannot be seen, and ask spectator A to name the number of which he thought. Let us say that he thought of six. Deal five cards face downwards on the table and show the sixth card, saying, "Your card is no longer in the sixth position."
6. Turn next to spectator B, saying, "Kindly name the number of which you are thinking." When he names it–say it is fifteen-nod affirmatively. "I thought so." You now make a simple calculation, in which you deduct six from fifteen, giving you a key number of nine. Whatever may be this key number, which you arrive at by deducting A's number from B's, you must deal this number of cards from the top of the pack, turn the deck over, and continue the deal to the required number with the cards then at the top.
You do this in the following manner: Say to spectator B, "I was confident that you would think of the number fifteen, and I have placed this gentleman's card at your number." Deal the key number of cards from the top of the pack (nine in our illustration), counting each one aloud. Pause, pick up the last card dealt, turn it face upwards, saying, "The ninth card sometimes.., that isn't your card, is it?" to spectator A. You do this to supply misdirection. While all eyes are on this card drop your left hand to your side, place your thumb under the pack and turn it over. This brings the reversed cards at the bottom uppermost.
7. Now continue the deal with these cards until you come to spectator B's number, fifteen. Remove this card, saying, "This is the card at the number of which you are thinking. That is correct?" He states that it is. Turn to spectator A: "Now, for the first time, will you name the card of which you are thinking?" He names the card, say the ace of clubs.
8. Recapitulate briefly what has been done: "You will remember that you thought of a card at a certain position in the pack. This gentleman thought of another number and I have placed the card at his number before all of us. Would you be surprised if this card should prove to be your ace of clubs? You would. Then let us see if it is."
9. Turn the card face upwards, showing that it really is the required card.
To right the reversed cards which are lowermost in the pack, pick up one of the packets of dealt cards and drop them face upwards on the table as you talk with those about you. Drop the pack on them in an absent-minded manner. In a moment, pick up all the cards. Remove all the reversed cards at the bottom, right them, and replace them. It will seem that in gathering the pack you absently made an error and corrected it.
Book contents
Front matter
The Overhand Shuffle, I
- The Overhand Shuffle, I
- The Overhand Shuffle
- Using the Overhand Shuffle
- Overhand Shuffle Control
- Overhand Shuffle Practice Routine
- Tricks With the Overhand Shuffle
- Introduction
- Topsy-Turvy Cards
- A Poker Player's Picnic
- A Pocket Discovery
- Telepathy Plus
- Thought Stealer
- Pinkie Does It
- A Card and a Number
II. The Riffle Shuffle
- II. The Riffle Shuffle
- The Riffle Shuffle
- Riffle Shuffle Control
- Riffle Shuffle in the Air
- Tricks with the Riffle Shuffle
- An Instinct for Cards
- Mirror of the Mind
- Ultra Card Divination
III. Flourishes
- III. Flourishes
- Introduction
- Displaying the Top Card
- The Ruffle
- The Click
- Spread and turnover
- Springing the Cards
- A Flourish Count
- Throwing a Card
- Waterfall Shuffle
- The Fan
- One-Hand Fan
- Thumb Fan
- Pressure Fan
IV The Glide
V The Glimpse
- V The Glimpse
- Introduction
- Bottom-Card Glimpse
- Top-Card Glimpse
- Fan Peek
- Tricks with the Glimpse
- Gray's Spelling Trick
- Round and Round
VI The Key Card
- VI The Key Card
- Introduction
- The Key Undercut
- Key Undercut Shuffle
- Tricks with the Key Card
- Do as I Do
- The Three Piles
- The Twenty-Sixth Card
- A Meeting of the Minds
- The Non-Poker Voice
- Intuition with Cards
- Sliding Key Card
VII The Palm
- VII The Palm
- Introduction
- Top Palm
- Palm Glimpse
- Replacing Palmed Cards
- Tricks with the Palm
- Card in the Pocket
- Now You See It!
- Grab-Bag Card
- Good-Luck Card
- Do It and Fail
- Gathering of the Clan
- Spring Catch
- A Vested Interest
- Piano Trick
VIII The Backslip
- VIII The Backslip
- The Backslip
- Backslip Force
- Backslip Control
- Tricks with the Backslip
- Lightning Card
- The Tantalizer
- Under Your Hat
IX The Overhand Shuffle, II
- IX The Overhand Shuffle, II
- Injog and Break
- Overhand Break Control
- Overhand Lift Shuffle
- Lift Shuffle Force
- Spread and Break
- Holding a Break
- Spread and Break Control
- Tricks with the Overhand Shuffles
- The Sevens
- Obliging Aces
- Leapfrog
- Spectator's Card Trick
- A Poker Puzzle
X False Shuffles and Cuts
- X False Shuffles and Cuts
- Optical Shuffle
- Charlier Shuffle
- The Cut
- Palm Cut
- Tricks With the Shuffles and Cuts
- An Incomprehensible Divination
- Circus Card Trick
- Black Jack, Detective
XI The Double Lift and turnover
- XI The Double Lift and turnover
- The Double Lift and Turnover
- Double-Lift Glimpse
- Double-Lift Card Reverses
- Tricks with the Double Lift
- Rapid Transit
- The Trey
- Ambitious Card
- Throughth and Consequences
- Insidious Dr. Fu Liu Tu
XII The Pass
- XII The Pass
- Introduction
- The Pass
- Riffle Pass
- Spread Pass
- Spring Pass
- Tricks with the Pass
- Off Agin, On Agin, Finnegin!
- Kangaroo Card
- Righting a Wrong
- Blindfolded Pack
- Double Speller
XIII Miscellaneous Flourishes
- XIII Miscellaneous Flourishes
- Color Change
- Double Color Change
- The Changing Card
- Self-Cutting Deck
- A Pretty Cut
- Pop-Up Card
- A Bit of Byplay
- Charlier Cut
- Acrobatic Aces
XIV The Reverses
- XIV The Reverses
- The Reverses
- Reversed Location
- Tricks with the Reverses
- Spellbound
- A Tipsy Trick
- Double Reverse
- Mentalivity
- Mountebank Miracle
XV The Hindu Shuffle and Other Controls
- XV The Hindu Shuffle and Other Controls
- The Hindu Shuffle
- Hindu Shuffle Control
- Hindu Shuffle Force
- Hindu Shuffle Glimpse
- The Step
- Natural Jog
- Twelve-Down Riffle
- Tricks with the Hindu Shuffle
- All Change Here
- Ewephindit
XVI The Classic Force
- XVI The Classic Force
- The Classic Force
- One-Hand Force
- Bottom Force
- Slide-Out Force
- Two-Card Force
- Riffle-Break Force
- Sliding-Key Force
- Double-Lift Force
- Cut Force
- Tricks with the Force
- Justice Card Trick
- Fours of a Kind
- Pulse Trick
XVII Top and Bottom Changes
- XVII Top and Bottom Changes
- Top Change
- The Changing Card
- Top-Change Byplay
- Bottom Change
- Top and Bottom Changes
XVIII Arrangements
- XVIII Arrangements
- Arrangements
- Tricks with Arrangements
- The Selective Touch
- A Future in Cards
- Jacks Wild
- Think Stop
- Deal Away
- The Educated Cards
- Reds and Blacks
XIX Routines
- XIX Routines
- Routining Card Tricks
- A Table Routine
- A Rollicking Routine
- Card-Discovery Routine
- Razzle-Dazzle Routine