A Pocket Discovery
A card having been freely selected by a spectator, noted and replaced in the deck, the pack is shuffled and then placed in a spectator's pocket. Any number having been chosen, the magician draws cards from the pocket singly and produces the selected card at the number chosen.
1. Begin by handing the pack to a spectator and asking him to shuffle it and while doing so to think of any card. When he has done that, instruct him to take that card out of the pack and hand the remaining cards to you. Turn away and have him show the card to the rest of the company.
This method of having a card taken by a spectator is a good one, not only because it is obvious that he has a free choice but also because the onlookers will think of it as merely having been "thought of," which enhances the effect immensely. Note, too, that it is wise to have a chosen card shown to the audience. Nothing is more annoying than to find, on reaching the climax of your feat, that the drawer has forgotten which card he chose. That precaution also prevents a spectator from naming a card wrongly in order to embarrass you; this, sad to relate, some people are tempted to do.
2. You now have to control the chosen card for your own purposes, and this you do by using the overhand shuffle control . That is, you shuffle off about half the pack on to your left hand, have the card replaced on this packet, run three cards flush, injog the next card, and shuffle off. Undercut below the injogged card and throw on top. The chosen card now lies fourth from the top of the pack.
3. It is necessary for you to know the chosen card, and to secure this information you must glimpse the index of the fourth card, as follows:
Continue, as explained in the section referred to above, by remarking that the shuffle may have brought the chosen card near the top or bottom. Lift off the top three cards, show them, and drop them face down on the table. Turn the pack face upwards in your left hand, take off several cards with your right hand, at the same moment pressing the top card of the pack (the chosen card, now resting against the left palm) to the left just enough to expose the index (Fig. 10).

Since this action takes place on the side of the deck away from the audience, it is imperceptible to them. Show the cards in your right hand, replace them on the bottom of the pack, turn the pack face downwards, and drop it on the three cards on the table. You have the chosen card on the top of the pack and you know what card it is, although everyone should be convinced that it is unknown to you and buried in the deck.
4. "Let us put the cards to a harder test," you say. "Will you, sir, kindly empty your breast pocket*." As he does this you can generally contrive to cause some amusement over the heterogeneous articles thus brought to light. Hand the pack to him telling him to put it in his pocket, but you must note carefully which way the cards face as he does so.
"Now that the cards are out of my possession, will you, sir, name any number you please–say between one and twelve, just to save time." Suppose he says, "Eight." "Very well, this is what I propose to try: Seven times I will take a single card from your pocket and at the eighth draw I will order the chosen card to jump into my hand. Ready?"
5. Draw out seven cards in succession from the face of the pack, counting them and laying them face downwards on the table. "Eight, you said. Very well, now for the eighth card." Plunge your hand into the pocket, calling out, " Allez oop !" Then, without withdrawing the hand, "A card has leapt into my hand!" Lean forward, let your right ear rest against the pocket. "The card tells me it is a seven. The seven of "Then take the card out and hold it face downwards. "Will you, sir, be kind enough to complete the name?…. The seven of hearts." Turn the card face upwards and show that you have succeeded.
The feat is made up of the simplest possible elements, but properly presented it never fails to create amusement and wonderment.
Book contents
Front matter
The Overhand Shuffle, I
- The Overhand Shuffle, I
- The Overhand Shuffle
- Using the Overhand Shuffle
- Overhand Shuffle Control
- Overhand Shuffle Practice Routine
- Tricks With the Overhand Shuffle
- Introduction
- Topsy-Turvy Cards
- A Poker Player's Picnic
- A Pocket Discovery
- Telepathy Plus
- Thought Stealer
- Pinkie Does It
- A Card and a Number
II. The Riffle Shuffle
- II. The Riffle Shuffle
- The Riffle Shuffle
- Riffle Shuffle Control
- Riffle Shuffle in the Air
- Tricks with the Riffle Shuffle
- An Instinct for Cards
- Mirror of the Mind
- Ultra Card Divination
III. Flourishes
- III. Flourishes
- Introduction
- Displaying the Top Card
- The Ruffle
- The Click
- Spread and turnover
- Springing the Cards
- A Flourish Count
- Throwing a Card
- Waterfall Shuffle
- The Fan
- One-Hand Fan
- Thumb Fan
- Pressure Fan
IV The Glide
V The Glimpse
- V The Glimpse
- Introduction
- Bottom-Card Glimpse
- Top-Card Glimpse
- Fan Peek
- Tricks with the Glimpse
- Gray's Spelling Trick
- Round and Round
VI The Key Card
- VI The Key Card
- Introduction
- The Key Undercut
- Key Undercut Shuffle
- Tricks with the Key Card
- Do as I Do
- The Three Piles
- The Twenty-Sixth Card
- A Meeting of the Minds
- The Non-Poker Voice
- Intuition with Cards
- Sliding Key Card
VII The Palm
- VII The Palm
- Introduction
- Top Palm
- Palm Glimpse
- Replacing Palmed Cards
- Tricks with the Palm
- Card in the Pocket
- Now You See It!
- Grab-Bag Card
- Good-Luck Card
- Do It and Fail
- Gathering of the Clan
- Spring Catch
- A Vested Interest
- Piano Trick
VIII The Backslip
- VIII The Backslip
- The Backslip
- Backslip Force
- Backslip Control
- Tricks with the Backslip
- Lightning Card
- The Tantalizer
- Under Your Hat
IX The Overhand Shuffle, II
- IX The Overhand Shuffle, II
- Injog and Break
- Overhand Break Control
- Overhand Lift Shuffle
- Lift Shuffle Force
- Spread and Break
- Holding a Break
- Spread and Break Control
- Tricks with the Overhand Shuffles
- The Sevens
- Obliging Aces
- Leapfrog
- Spectator's Card Trick
- A Poker Puzzle
X False Shuffles and Cuts
- X False Shuffles and Cuts
- Optical Shuffle
- Charlier Shuffle
- The Cut
- Palm Cut
- Tricks With the Shuffles and Cuts
- An Incomprehensible Divination
- Circus Card Trick
- Black Jack, Detective
XI The Double Lift and turnover
- XI The Double Lift and turnover
- The Double Lift and Turnover
- Double-Lift Glimpse
- Double-Lift Card Reverses
- Tricks with the Double Lift
- Rapid Transit
- The Trey
- Ambitious Card
- Throughth and Consequences
- Insidious Dr. Fu Liu Tu
XII The Pass
- XII The Pass
- Introduction
- The Pass
- Riffle Pass
- Spread Pass
- Spring Pass
- Tricks with the Pass
- Off Agin, On Agin, Finnegin!
- Kangaroo Card
- Righting a Wrong
- Blindfolded Pack
- Double Speller
XIII Miscellaneous Flourishes
- XIII Miscellaneous Flourishes
- Color Change
- Double Color Change
- The Changing Card
- Self-Cutting Deck
- A Pretty Cut
- Pop-Up Card
- A Bit of Byplay
- Charlier Cut
- Acrobatic Aces
XIV The Reverses
- XIV The Reverses
- The Reverses
- Reversed Location
- Tricks with the Reverses
- Spellbound
- A Tipsy Trick
- Double Reverse
- Mentalivity
- Mountebank Miracle
XV The Hindu Shuffle and Other Controls
- XV The Hindu Shuffle and Other Controls
- The Hindu Shuffle
- Hindu Shuffle Control
- Hindu Shuffle Force
- Hindu Shuffle Glimpse
- The Step
- Natural Jog
- Twelve-Down Riffle
- Tricks with the Hindu Shuffle
- All Change Here
- Ewephindit
XVI The Classic Force
- XVI The Classic Force
- The Classic Force
- One-Hand Force
- Bottom Force
- Slide-Out Force
- Two-Card Force
- Riffle-Break Force
- Sliding-Key Force
- Double-Lift Force
- Cut Force
- Tricks with the Force
- Justice Card Trick
- Fours of a Kind
- Pulse Trick
XVII Top and Bottom Changes
- XVII Top and Bottom Changes
- Top Change
- The Changing Card
- Top-Change Byplay
- Bottom Change
- Top and Bottom Changes
XVIII Arrangements
- XVIII Arrangements
- Arrangements
- Tricks with Arrangements
- The Selective Touch
- A Future in Cards
- Jacks Wild
- Think Stop
- Deal Away
- The Educated Cards
- Reds and Blacks
XIX Routines
- XIX Routines
- Routining Card Tricks
- A Table Routine
- A Rollicking Routine
- Card-Discovery Routine
- Razzle-Dazzle Routine