Gray’s Spelling Trick
A spectator replaces a selected card in the pack, which is honestly squared and shuffled. The name of the card is then spelled mentally by the spectator, who applies one letter to each card dealt by the magician. On reaching the last letter the spectator calls "Stop!" He names his card. The last card dealt is turned face upwards and proves to be the very card he selected.
1. Hand the deck to a spectator and have him shuffle the cards thoroughly. Take the pack back, glimpsing the bottom card, and then shuffle overhand retaining the card on the bottom. Suppose this card is the five of spades.
2. Spread the pack and have a card freely chosen, noted by the drawer, and shown to several persons near by. This is a precaution it is wise to take, because it gets others interested and prevents any subsequent misnaming of the card, either by carelessness or by design.
3. Holding the deck by its sides at the tips of your thumb and your middle and ring fingers, draw out the lower half with your right thumb and middle finger, making what is termed an undercut. Let the packet in your left hand fall on to the palm, and hold out that hand for the replacement of the chosen card on top. Immediately drop the right-hand packet on it and square the deck openly.
Be careful to hold the right-hand packet face downwards, and do not glance at it. Some performers take the glimpse of the bottom card at this time. A very bad practice, widely open to detection.
4. The position now is that the chosen card is in the middle of the deck, with the glimpsed card, the five of spades, immediately above it. Shuffle overhand in this manner: Lift the whole pack and freely shuffle off about one-third of the cards, let about another third of the cards fall in a block, and then shuffle the remaining cards freely. Thus the two cards, the glimpsed card and the chosen card, must remain together in the middle. It is true that a casual shuffle is not likely to separate them, but it is best to be certain.
5. Square the cards and say, "Some people imagine that a magician can steal a card out of the pack without anyone seeing him do it. Let me show you that your card is still buried among the other cards." Turn half left, hold the deck in your left hand, the bottom card facing the spectators, and push the cards off one by one, with the left thumb taking them with the right hand. Do this at a fairly rapid pace, but not too fast. As you begin, say, "You might think I detect your card by your expression when you see it; therefore I shall not attempt to watch you." This is your excuse for looking at the cards as you run them off.
6. Watch for the index of the five of spades. The moment you see it, note the card you have just taken in your right hand, which will be the chosen card. Let us suppose that this card is the ten of hearts. Begin at once to spell ten of hearts mentally, saying to yourself t for the ten of hearts you have already taken in your right hand, e as you take the five of spades (the glimpsed card), n for the next card, o and f for the next two, and so on until you arrive at the letter s .
7. At this point separate your hands rather widely, look at the spectator, and ask him, "Have you seen your card?" He replies, "Yes." Bring your hands together, at the same time gripping the packet in the left hand between the thumb and index finger and extending the other fingers so that you can slide the right-hand packet under the left-hand packet smoothly. Do this quietly, without looking at your hands, while saying to the spectator, "Very well. No use going any farther."
8. You now have everything set for the climax, so you tell the spectators what you are going to do. "I shall deal cards from the top and as I do so I want you, sir, to spell the name of your card mentally, one letter for each card. Suppose your card is the queen of hearts; as I deal the first card you will say to yourself q , for the next card u , the third card e , and so on; and don't forget the o-f . Is that clear? Very well. When you come to the last letter just call 'Stop? and the card in my hand at that moment will be the very card of which you are thinking. Impossible, you say? Well, let's try it."
Deal the cards deliberately and keep a check on the spelling yourself, for you know the card.
9. When the spectator calls "Stop!" keep the card in your hand face downwards and say, "Now, sir, you have thought of a card–" (ignore the fact that he actually took it from the pack and replaced it) "–and you have spelled its name mentally. Would you be surprised to find that the cards have arranged themselves automatically so that this card at which you called 'Stop' is your card? You would. Then name your card.""The ten of hearts."
Turn the card face upwards slowly and reveal that very card.
The above feat can be made even more effective in the following way:
1. Follow the same procedure up to the point at which you have spelled out the name of the chosen card and have arrived at the last letter, in step No. 6. At once note the next card, which let us say is the king of hearts. Continue running cards and mentally spell this card, taking one card for each letter until you reach the s; then separate your hands and ask the spectator if he has seen his card. As before, in putting the two packets together you place the right-hand packet underneath that in your left hand.
2. Turn the deck face downwards and you are set to spell out, first, the king of hearts. Explain to the spectator the peculiar property of playing cards by which, under certain conditions, they place themselves in position to be spelled out and appear on the final letter. "For example," you say, "suppose I name a card, any card–let us say the king of hearts–and spell it out dealing a card for each letter. We shall find the king of hearts in that position. "You don't believe me. Very well, let's try."
Spell k-i-n-g o-f h-e-a-r-t-s , dealing one card for each letter, and turn up the king of hearts on the final s. "You see, the result is infallible if you concentrate on the card you want to appear. You take the deck, think intently of your card, then spell it mentally, dealing a card for each letter, as I did."
3. The spectator follows your instructions and stops the deal on his last letter. You ask him, "Have you spelled the name of the card of which you are thinking?"
"Yes."
"Would you be surprised if the next card is your card? You would? Very well. Name your card." He does so. "Now turn the card yourself!" He does so and you have a climax that will astonish the onlookers and one that you yourself will enjoy.
Book contents
Front matter
The Overhand Shuffle, I
- The Overhand Shuffle, I
- The Overhand Shuffle
- Using the Overhand Shuffle
- Overhand Shuffle Control
- Overhand Shuffle Practice Routine
- Tricks With the Overhand Shuffle
- Introduction
- Topsy-Turvy Cards
- A Poker Player's Picnic
- A Pocket Discovery
- Telepathy Plus
- Thought Stealer
- Pinkie Does It
- A Card and a Number
II. The Riffle Shuffle
- II. The Riffle Shuffle
- The Riffle Shuffle
- Riffle Shuffle Control
- Riffle Shuffle in the Air
- Tricks with the Riffle Shuffle
- An Instinct for Cards
- Mirror of the Mind
- Ultra Card Divination
III. Flourishes
- III. Flourishes
- Introduction
- Displaying the Top Card
- The Ruffle
- The Click
- Spread and turnover
- Springing the Cards
- A Flourish Count
- Throwing a Card
- Waterfall Shuffle
- The Fan
- One-Hand Fan
- Thumb Fan
- Pressure Fan
IV The Glide
V The Glimpse
- V The Glimpse
- Introduction
- Bottom-Card Glimpse
- Top-Card Glimpse
- Fan Peek
- Tricks with the Glimpse
- Gray's Spelling Trick
- Round and Round
VI The Key Card
- VI The Key Card
- Introduction
- The Key Undercut
- Key Undercut Shuffle
- Tricks with the Key Card
- Do as I Do
- The Three Piles
- The Twenty-Sixth Card
- A Meeting of the Minds
- The Non-Poker Voice
- Intuition with Cards
- Sliding Key Card
VII The Palm
- VII The Palm
- Introduction
- Top Palm
- Palm Glimpse
- Replacing Palmed Cards
- Tricks with the Palm
- Card in the Pocket
- Now You See It!
- Grab-Bag Card
- Good-Luck Card
- Do It and Fail
- Gathering of the Clan
- Spring Catch
- A Vested Interest
- Piano Trick
VIII The Backslip
- VIII The Backslip
- The Backslip
- Backslip Force
- Backslip Control
- Tricks with the Backslip
- Lightning Card
- The Tantalizer
- Under Your Hat
IX The Overhand Shuffle, II
- IX The Overhand Shuffle, II
- Injog and Break
- Overhand Break Control
- Overhand Lift Shuffle
- Lift Shuffle Force
- Spread and Break
- Holding a Break
- Spread and Break Control
- Tricks with the Overhand Shuffles
- The Sevens
- Obliging Aces
- Leapfrog
- Spectator's Card Trick
- A Poker Puzzle
X False Shuffles and Cuts
- X False Shuffles and Cuts
- Optical Shuffle
- Charlier Shuffle
- The Cut
- Palm Cut
- Tricks With the Shuffles and Cuts
- An Incomprehensible Divination
- Circus Card Trick
- Black Jack, Detective
XI The Double Lift and turnover
- XI The Double Lift and turnover
- The Double Lift and Turnover
- Double-Lift Glimpse
- Double-Lift Card Reverses
- Tricks with the Double Lift
- Rapid Transit
- The Trey
- Ambitious Card
- Throughth and Consequences
- Insidious Dr. Fu Liu Tu
XII The Pass
- XII The Pass
- Introduction
- The Pass
- Riffle Pass
- Spread Pass
- Spring Pass
- Tricks with the Pass
- Off Agin, On Agin, Finnegin!
- Kangaroo Card
- Righting a Wrong
- Blindfolded Pack
- Double Speller
XIII Miscellaneous Flourishes
- XIII Miscellaneous Flourishes
- Color Change
- Double Color Change
- The Changing Card
- Self-Cutting Deck
- A Pretty Cut
- Pop-Up Card
- A Bit of Byplay
- Charlier Cut
- Acrobatic Aces
XIV The Reverses
- XIV The Reverses
- The Reverses
- Reversed Location
- Tricks with the Reverses
- Spellbound
- A Tipsy Trick
- Double Reverse
- Mentalivity
- Mountebank Miracle
XV The Hindu Shuffle and Other Controls
- XV The Hindu Shuffle and Other Controls
- The Hindu Shuffle
- Hindu Shuffle Control
- Hindu Shuffle Force
- Hindu Shuffle Glimpse
- The Step
- Natural Jog
- Twelve-Down Riffle
- Tricks with the Hindu Shuffle
- All Change Here
- Ewephindit
XVI The Classic Force
- XVI The Classic Force
- The Classic Force
- One-Hand Force
- Bottom Force
- Slide-Out Force
- Two-Card Force
- Riffle-Break Force
- Sliding-Key Force
- Double-Lift Force
- Cut Force
- Tricks with the Force
- Justice Card Trick
- Fours of a Kind
- Pulse Trick
XVII Top and Bottom Changes
- XVII Top and Bottom Changes
- Top Change
- The Changing Card
- Top-Change Byplay
- Bottom Change
- Top and Bottom Changes
XVIII Arrangements
- XVIII Arrangements
- Arrangements
- Tricks with Arrangements
- The Selective Touch
- A Future in Cards
- Jacks Wild
- Think Stop
- Deal Away
- The Educated Cards
- Reds and Blacks
XIX Routines
- XIX Routines
- Routining Card Tricks
- A Table Routine
- A Rollicking Routine
- Card-Discovery Routine
- Razzle-Dazzle Routine