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Bob Wallace / Magic
← The Royal Road to Card Magic
Jean Hugard & Frederick BraueContents

Gray’s Spelling Trick

A spectator replaces a selected card in the pack, which is honestly squared and shuffled. The name of the card is then spelled mentally by the spectator, who applies one letter to each card dealt by the magician. On reaching the last letter the spectator calls "Stop!" He names his card. The last card dealt is turned face upwards and proves to be the very card he selected.

1. Hand the deck to a spectator and have him shuffle the cards thoroughly. Take the pack back, glimpsing the bottom card, and then shuffle overhand retaining the card on the bottom. Suppose this card is the five of spades.

2. Spread the pack and have a card freely chosen, noted by the drawer, and shown to several persons near by. This is a precaution it is wise to take, because it gets others interested and prevents any subsequent misnaming of the card, either by carelessness or by design.

3. Holding the deck by its sides at the tips of your thumb and your middle and ring fingers, draw out the lower half with your right thumb and middle finger, making what is termed an undercut. Let the packet in your left hand fall on to the palm, and hold out that hand for the replacement of the chosen card on top. Immediately drop the right-hand packet on it and square the deck openly.

Be careful to hold the right-hand packet face downwards, and do not glance at it. Some performers take the glimpse of the bottom card at this time. A very bad practice, widely open to detection.

4. The position now is that the chosen card is in the middle of the deck, with the glimpsed card, the five of spades, immediately above it. Shuffle overhand in this manner: Lift the whole pack and freely shuffle off about one-third of the cards, let about another third of the cards fall in a block, and then shuffle the remaining cards freely. Thus the two cards, the glimpsed card and the chosen card, must remain together in the middle. It is true that a casual shuffle is not likely to separate them, but it is best to be certain.

5. Square the cards and say, "Some people imagine that a magician can steal a card out of the pack without anyone seeing him do it. Let me show you that your card is still buried among the other cards." Turn half left, hold the deck in your left hand, the bottom card facing the spectators, and push the cards off one by one, with the left thumb taking them with the right hand. Do this at a fairly rapid pace, but not too fast. As you begin, say, "You might think I detect your card by your expression when you see it; therefore I shall not attempt to watch you." This is your excuse for looking at the cards as you run them off.

6. Watch for the index of the five of spades. The moment you see it, note the card you have just taken in your right hand, which will be the chosen card. Let us suppose that this card is the ten of hearts. Begin at once to spell ten of hearts mentally, saying to yourself t for the ten of hearts you have already taken in your right hand, e as you take the five of spades (the glimpsed card), n for the next card, o and f for the next two, and so on until you arrive at the letter s .

7. At this point separate your hands rather widely, look at the spectator, and ask him, "Have you seen your card?" He replies, "Yes." Bring your hands together, at the same time gripping the packet in the left hand between the thumb and index finger and extending the other fingers so that you can slide the right-hand packet under the left-hand packet smoothly. Do this quietly, without looking at your hands, while saying to the spectator, "Very well. No use going any farther."

8. You now have everything set for the climax, so you tell the spectators what you are going to do. "I shall deal cards from the top and as I do so I want you, sir, to spell the name of your card mentally, one letter for each card. Suppose your card is the queen of hearts; as I deal the first card you will say to yourself q , for the next card u , the third card e , and so on; and don't forget the o-f . Is that clear? Very well. When you come to the last letter just call 'Stop? and the card in my hand at that moment will be the very card of which you are thinking. Impossible, you say? Well, let's try it."

Deal the cards deliberately and keep a check on the spelling yourself, for you know the card.

9. When the spectator calls "Stop!" keep the card in your hand face downwards and say, "Now, sir, you have thought of a card–" (ignore the fact that he actually took it from the pack and replaced it) "–and you have spelled its name mentally. Would you be surprised to find that the cards have arranged themselves automatically so that this card at which you called 'Stop' is your card? You would. Then name your card.""The ten of hearts."

Turn the card face upwards slowly and reveal that very card.

The above feat can be made even more effective in the following way:

1. Follow the same procedure up to the point at which you have spelled out the name of the chosen card and have arrived at the last letter, in step No. 6. At once note the next card, which let us say is the king of hearts. Continue running cards and mentally spell this card, taking one card for each letter until you reach the s; then separate your hands and ask the spectator if he has seen his card. As before, in putting the two packets together you place the right-hand packet underneath that in your left hand.

2. Turn the deck face downwards and you are set to spell out, first, the king of hearts. Explain to the spectator the peculiar property of playing cards by which, under certain conditions, they place themselves in position to be spelled out and appear on the final letter. "For example," you say, "suppose I name a card, any card–let us say the king of hearts–and spell it out dealing a card for each letter. We shall find the king of hearts in that position. "You don't believe me. Very well, let's try."

Spell k-i-n-g o-f h-e-a-r-t-s , dealing one card for each letter, and turn up the king of hearts on the final s. "You see, the result is infallible if you concentrate on the card you want to appear. You take the deck, think intently of your card, then spell it mentally, dealing a card for each letter, as I did."

3. The spectator follows your instructions and stops the deal on his last letter. You ask him, "Have you spelled the name of the card of which you are thinking?"

"Yes."

"Would you be surprised if the next card is your card? You would? Very well. Name your card." He does so. "Now turn the card yourself!" He does so and you have a climax that will astonish the onlookers and one that you yourself will enjoy.

Book contents

Front matter

  1. Title Page
  2. Preface

The Overhand Shuffle, I

  1. The Overhand Shuffle, I
  2. The Overhand Shuffle
  3. Using the Overhand Shuffle
  4. Overhand Shuffle Control
  5. Overhand Shuffle Practice Routine
  6. Tricks With the Overhand Shuffle
  7. Introduction
  8. Topsy-Turvy Cards
  9. A Poker Player's Picnic
  10. A Pocket Discovery
  11. Telepathy Plus
  12. Thought Stealer
  13. Pinkie Does It
  14. A Card and a Number

II. The Riffle Shuffle

  1. II. The Riffle Shuffle
  2. The Riffle Shuffle
  3. Riffle Shuffle Control
  4. Riffle Shuffle in the Air
  5. Tricks with the Riffle Shuffle
  6. An Instinct for Cards
  7. Mirror of the Mind
  8. Ultra Card Divination

III. Flourishes

  1. III. Flourishes
  2. Introduction
  3. Displaying the Top Card
  4. The Ruffle
  5. The Click
  6. Spread and turnover
  7. Springing the Cards
  8. A Flourish Count
  9. Throwing a Card
  10. Waterfall Shuffle
  11. The Fan
  12. One-Hand Fan
  13. Thumb Fan
  14. Pressure Fan

IV The Glide

  1. IV The Glide
  2. The Glide
  3. Tricks with the Glide
  4. Design for Laughter
  5. The Observation Test

V The Glimpse

  1. V The Glimpse
  2. Introduction
  3. Bottom-Card Glimpse
  4. Top-Card Glimpse
  5. Fan Peek
  6. Tricks with the Glimpse
  7. Gray's Spelling Trick
  8. Round and Round

VI The Key Card

  1. VI The Key Card
  2. Introduction
  3. The Key Undercut
  4. Key Undercut Shuffle
  5. Tricks with the Key Card
  6. Do as I Do
  7. The Three Piles
  8. The Twenty-Sixth Card
  9. A Meeting of the Minds
  10. The Non-Poker Voice
  11. Intuition with Cards
  12. Sliding Key Card

VII The Palm

  1. VII The Palm
  2. Introduction
  3. Top Palm
  4. Palm Glimpse
  5. Replacing Palmed Cards
  6. Tricks with the Palm
  7. Card in the Pocket
  8. Now You See It!
  9. Grab-Bag Card
  10. Good-Luck Card
  11. Do It and Fail
  12. Gathering of the Clan
  13. Spring Catch
  14. A Vested Interest
  15. Piano Trick

VIII The Backslip

  1. VIII The Backslip
  2. The Backslip
  3. Backslip Force
  4. Backslip Control
  5. Tricks with the Backslip
  6. Lightning Card
  7. The Tantalizer
  8. Under Your Hat

IX The Overhand Shuffle, II

  1. IX The Overhand Shuffle, II
  2. Injog and Break
  3. Overhand Break Control
  4. Overhand Lift Shuffle
  5. Lift Shuffle Force
  6. Spread and Break
  7. Holding a Break
  8. Spread and Break Control
  9. Tricks with the Overhand Shuffles
  10. The Sevens
  11. Obliging Aces
  12. Leapfrog
  13. Spectator's Card Trick
  14. A Poker Puzzle

X False Shuffles and Cuts

  1. X False Shuffles and Cuts
  2. Optical Shuffle
  3. Charlier Shuffle
  4. The Cut
  5. Palm Cut
  6. Tricks With the Shuffles and Cuts
  7. An Incomprehensible Divination
  8. Circus Card Trick
  9. Black Jack, Detective

XI The Double Lift and turnover

  1. XI The Double Lift and turnover
  2. The Double Lift and Turnover
  3. Double-Lift Glimpse
  4. Double-Lift Card Reverses
  5. Tricks with the Double Lift
  6. Rapid Transit
  7. The Trey
  8. Ambitious Card
  9. Throughth and Consequences
  10. Insidious Dr. Fu Liu Tu

XII The Pass

  1. XII The Pass
  2. Introduction
  3. The Pass
  4. Riffle Pass
  5. Spread Pass
  6. Spring Pass
  7. Tricks with the Pass
  8. Off Agin, On Agin, Finnegin!
  9. Kangaroo Card
  10. Righting a Wrong
  11. Blindfolded Pack
  12. Double Speller

XIII Miscellaneous Flourishes

  1. XIII Miscellaneous Flourishes
  2. Color Change
  3. Double Color Change
  4. The Changing Card
  5. Self-Cutting Deck
  6. A Pretty Cut
  7. Pop-Up Card
  8. A Bit of Byplay
  9. Charlier Cut
  10. Acrobatic Aces

XIV The Reverses

  1. XIV The Reverses
  2. The Reverses
  3. Reversed Location
  4. Tricks with the Reverses
  5. Spellbound
  6. A Tipsy Trick
  7. Double Reverse
  8. Mentalivity
  9. Mountebank Miracle

XV The Hindu Shuffle and Other Controls

  1. XV The Hindu Shuffle and Other Controls
  2. The Hindu Shuffle
  3. Hindu Shuffle Control
  4. Hindu Shuffle Force
  5. Hindu Shuffle Glimpse
  6. The Step
  7. Natural Jog
  8. Twelve-Down Riffle
  9. Tricks with the Hindu Shuffle
  10. All Change Here
  11. Ewephindit

XVI The Classic Force

  1. XVI The Classic Force
  2. The Classic Force
  3. One-Hand Force
  4. Bottom Force
  5. Slide-Out Force
  6. Two-Card Force
  7. Riffle-Break Force
  8. Sliding-Key Force
  9. Double-Lift Force
  10. Cut Force
  11. Tricks with the Force
  12. Justice Card Trick
  13. Fours of a Kind
  14. Pulse Trick

XVII Top and Bottom Changes

  1. XVII Top and Bottom Changes
  2. Top Change
  3. The Changing Card
  4. Top-Change Byplay
  5. Bottom Change
  6. Top and Bottom Changes

XVIII Arrangements

  1. XVIII Arrangements
  2. Arrangements
  3. Tricks with Arrangements
  4. The Selective Touch
  5. A Future in Cards
  6. Jacks Wild
  7. Think Stop
  8. Deal Away
  9. The Educated Cards
  10. Reds and Blacks

XIX Routines

  1. XIX Routines
  2. Routining Card Tricks
  3. A Table Routine
  4. A Rollicking Routine
  5. Card-Discovery Routine
  6. Razzle-Dazzle Routine

XX Platform Tricks

  1. XX Platform Tricks
  2. Conus Ace Trick
  3. Ladies' Looking Glass
  4. Everywhere and Nowhere
  5. Egyptian Pocket
  6. Cards to the Pocket
  7. Enlarging and Diminishing Cards
  8. Three Cards Across
  9. Everybody's Card, I
  10. Everybody's Card, II