A Poker Puzzle
"Can you deal a good poker hand?" is a question which is almost certain to be asked after you have shown your prowess with cards. The routine which follows has been arranged to convince the questioner that you can.
1. "Can I deal a good poker hand?" you repeat. "The answer to that is–yes and no. I'd better show you what I mean. No doubt you've read articles on the methods used by the gamblers –everyone has heard of second dealing and bottom dealing, although very few persons have seen these sleights performed. In poker, the gambler arranges to get the high cards of course. Let me show you the usual method. I'll use the four kings." As you are talking in this vein, run through the cards with the faces toward yourself and, as you come to each king or ace, slip the kings to the bottom and the aces to the top of the pack. Do this casually without explaining what you are doing.
2. Take off the four kings and show them. "Four kings make a good hand," you say, "so the gambler places the cards he wants on the bottom of the pack." Place the four kings on the bottom.
3. "We shall suppose it is a five-handed game. The gambler deals four cards, but when he deals one to himself he pulls off the bottom card, so." Do this openly, laying the king face downwards before you.
4. Continue the deal in the same way, each time pulling out a king for yourself as you explain that by years of tedious practice the gambler can make this false deal imperceptibly. When you have dealt yourself the four kings from the bottom, deal the next five cards in the ordinary way. You have dealt five hands of five cards each and you show that you have the four kings.
5. "That is the gambler's method," you say. Gather up the other four hands carelessly in any order but without disturbing their sequence, and drop them on top of the pack. Do not expose the face cards, which are the four aces. Drop your own hand with the four kings on the pack last of all. The deck is now stacked to give you the four aces on a deal of five hands.
6. False shuffle the pack by undercutting not more than twenty cards, injogging the first card and shuffling off. Form a break at the injog, shuffle to the break, and throw the cards below it on top, thus returning the top thirty cards to their original position.
"That is the way a gambler does it," you explain. "However, you asked me if I could deal a good poker hand, and I must remind you that I am not a gambler and therefore never use the gamblers' methods. If I did try to deal myself a good hand I'd use magic, like this. Watch my hands and see if you can find any fault with the way I deal."
7. Deal five hands of five cards each in the regular way. "Did you notice anything unusual with the deal?" you enquire. "Of course not. Yet I dealt myself the four kings. Look I" Pick up your hand and, holding it well squared, turn it face upwards, showing a king at its face. "The four kings I" Remove the top card, exposing an ace. "Ah, something's gone wrong!" you exclaim disgustedly. Pause for a second, then brighten, saying, "Oh, well! I imagine that four aces are good enough!"
Spread the other four cards you hold showing that they are the aces.
Book contents
Front matter
The Overhand Shuffle, I
- The Overhand Shuffle, I
- The Overhand Shuffle
- Using the Overhand Shuffle
- Overhand Shuffle Control
- Overhand Shuffle Practice Routine
- Tricks With the Overhand Shuffle
- Introduction
- Topsy-Turvy Cards
- A Poker Player's Picnic
- A Pocket Discovery
- Telepathy Plus
- Thought Stealer
- Pinkie Does It
- A Card and a Number
II. The Riffle Shuffle
- II. The Riffle Shuffle
- The Riffle Shuffle
- Riffle Shuffle Control
- Riffle Shuffle in the Air
- Tricks with the Riffle Shuffle
- An Instinct for Cards
- Mirror of the Mind
- Ultra Card Divination
III. Flourishes
- III. Flourishes
- Introduction
- Displaying the Top Card
- The Ruffle
- The Click
- Spread and turnover
- Springing the Cards
- A Flourish Count
- Throwing a Card
- Waterfall Shuffle
- The Fan
- One-Hand Fan
- Thumb Fan
- Pressure Fan
IV The Glide
V The Glimpse
- V The Glimpse
- Introduction
- Bottom-Card Glimpse
- Top-Card Glimpse
- Fan Peek
- Tricks with the Glimpse
- Gray's Spelling Trick
- Round and Round
VI The Key Card
- VI The Key Card
- Introduction
- The Key Undercut
- Key Undercut Shuffle
- Tricks with the Key Card
- Do as I Do
- The Three Piles
- The Twenty-Sixth Card
- A Meeting of the Minds
- The Non-Poker Voice
- Intuition with Cards
- Sliding Key Card
VII The Palm
- VII The Palm
- Introduction
- Top Palm
- Palm Glimpse
- Replacing Palmed Cards
- Tricks with the Palm
- Card in the Pocket
- Now You See It!
- Grab-Bag Card
- Good-Luck Card
- Do It and Fail
- Gathering of the Clan
- Spring Catch
- A Vested Interest
- Piano Trick
VIII The Backslip
- VIII The Backslip
- The Backslip
- Backslip Force
- Backslip Control
- Tricks with the Backslip
- Lightning Card
- The Tantalizer
- Under Your Hat
IX The Overhand Shuffle, II
- IX The Overhand Shuffle, II
- Injog and Break
- Overhand Break Control
- Overhand Lift Shuffle
- Lift Shuffle Force
- Spread and Break
- Holding a Break
- Spread and Break Control
- Tricks with the Overhand Shuffles
- The Sevens
- Obliging Aces
- Leapfrog
- Spectator's Card Trick
- A Poker Puzzle
X False Shuffles and Cuts
- X False Shuffles and Cuts
- Optical Shuffle
- Charlier Shuffle
- The Cut
- Palm Cut
- Tricks With the Shuffles and Cuts
- An Incomprehensible Divination
- Circus Card Trick
- Black Jack, Detective
XI The Double Lift and turnover
- XI The Double Lift and turnover
- The Double Lift and Turnover
- Double-Lift Glimpse
- Double-Lift Card Reverses
- Tricks with the Double Lift
- Rapid Transit
- The Trey
- Ambitious Card
- Throughth and Consequences
- Insidious Dr. Fu Liu Tu
XII The Pass
- XII The Pass
- Introduction
- The Pass
- Riffle Pass
- Spread Pass
- Spring Pass
- Tricks with the Pass
- Off Agin, On Agin, Finnegin!
- Kangaroo Card
- Righting a Wrong
- Blindfolded Pack
- Double Speller
XIII Miscellaneous Flourishes
- XIII Miscellaneous Flourishes
- Color Change
- Double Color Change
- The Changing Card
- Self-Cutting Deck
- A Pretty Cut
- Pop-Up Card
- A Bit of Byplay
- Charlier Cut
- Acrobatic Aces
XIV The Reverses
- XIV The Reverses
- The Reverses
- Reversed Location
- Tricks with the Reverses
- Spellbound
- A Tipsy Trick
- Double Reverse
- Mentalivity
- Mountebank Miracle
XV The Hindu Shuffle and Other Controls
- XV The Hindu Shuffle and Other Controls
- The Hindu Shuffle
- Hindu Shuffle Control
- Hindu Shuffle Force
- Hindu Shuffle Glimpse
- The Step
- Natural Jog
- Twelve-Down Riffle
- Tricks with the Hindu Shuffle
- All Change Here
- Ewephindit
XVI The Classic Force
- XVI The Classic Force
- The Classic Force
- One-Hand Force
- Bottom Force
- Slide-Out Force
- Two-Card Force
- Riffle-Break Force
- Sliding-Key Force
- Double-Lift Force
- Cut Force
- Tricks with the Force
- Justice Card Trick
- Fours of a Kind
- Pulse Trick
XVII Top and Bottom Changes
- XVII Top and Bottom Changes
- Top Change
- The Changing Card
- Top-Change Byplay
- Bottom Change
- Top and Bottom Changes
XVIII Arrangements
- XVIII Arrangements
- Arrangements
- Tricks with Arrangements
- The Selective Touch
- A Future in Cards
- Jacks Wild
- Think Stop
- Deal Away
- The Educated Cards
- Reds and Blacks
XIX Routines
- XIX Routines
- Routining Card Tricks
- A Table Routine
- A Rollicking Routine
- Card-Discovery Routine
- Razzle-Dazzle Routine