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Bob Wallace / Magic
← The Royal Road to Card Magic
Jean Hugard & Frederick BraueContents

An Incomprehensible Divination

The old war horses, as we have mentioned, are good tricks, if only because they have survived the passage of time. This feat is one of the most satisfying in the whole range of card magic; it is easy of accomplishment, utterly baffling to one unfamiliar with its mechanics, and has a simple plot that is easily understood.

To perform the trick, quietly remove the following cards in sequence, using any suits: A-2-3-4-5-6-7-8-9-10-Joker. The ace is the top card, the joker the bottom card.

1. Holding the cards face downwards, you apparently mix the cards well but actually perform the Charlier shuffle. In squaring the cards secretly sight and remember the top card, which let us say is a 4.

Tell a spectator that you want him to think of a number between 1 and 10 and that, while you turn your back, you want him to transfer this number of cards, one by one and silently, from the top to the bottom. Illustrate by transferring three cards from top to bottom, which will make the new top card a 7. Subtract this number from 12, and remember 5 as your key number.

2. Turn your back as the spectator follows instructions, and when he is finished turn back and take the cards. Spread them and, without seeming to count, run through the packet and cut the card at your key number, the 5th from the top in this ease, to the top. Request the spectator to name the number of which he thought, and when he does so turn the top card face upwards and show that its value corresponds to his number.

3. Turn the top card–which let us say is a 6–face downwards, and again subtract its value, 6, from 12, arriving at a new key number of 6.

"This time I want you to think of a number, and I also shall think of a number," you remark. "Take the cards and transfer as many to the bottom, one by one, as the number of which you are thinking."

4. Turn away until he has completed the transfer; then take the cards saying, "I am thinking of the number 6," naming whatever key number you arrived at before giving him the cards. Transfer one less than this number to the bottom (5 in this case), and turn the 6th card face upwards at the top. It will have the same value as the number of which he thought. Turn the card face downwards and deduct its value from 12; if the card is a 9, then 3 will be your new key number.

5. "Now I shall name a number while you think of one," you continue. "Let me see.., well, I'll take the number 3," naming the key number. Turn your back once more as the spectator transfers as many cards to the bottom as the number of which he is thinking. Take the cards, saying, "I named the number 3.' Transfer one less than your key number, in this case 2 cards, and turn the next card face upwards at the top; its value again corresponds to the number of which he thought.

6. Note the value of this number as before, and deduct it from 12. If the card is an 8, your new key number will be 4. Hand the cards to the spectator, turn away, and have him think of a new number and transfer that number of cards from top to bottom. Turn back and, standing a short distance away, request him to deal cards on to the table. When he has dealt one less than the key number, in this case 3 cards, request him to stop the deal. "What is your number?" you ask, and when he has named it, you say, "Turn up the next card." He does so and again its value corresponds to that of his number.

Occasionally someone will attempt to confuse you by refraining from transferring any cards. In such a case, when you count down to your key number the joker will be turned up, and you say, "There's a joker in every pack, and there's also a joker in every gathering. You're the joker in this case; you didn't think of any number at all," and the spectator will be forced to admit that this is the case.

When the joker is the top card, consider its value to be 11, which when deducted from 12 tells you that your next key number will be 1, the top card. Take advantage of the circumstance by taking the packet, giving it a little shake, having the spectator name his number, and turning the top card to show that its value corresponds.

Book contents

Front matter

  1. Title Page
  2. Preface

The Overhand Shuffle, I

  1. The Overhand Shuffle, I
  2. The Overhand Shuffle
  3. Using the Overhand Shuffle
  4. Overhand Shuffle Control
  5. Overhand Shuffle Practice Routine
  6. Tricks With the Overhand Shuffle
  7. Introduction
  8. Topsy-Turvy Cards
  9. A Poker Player's Picnic
  10. A Pocket Discovery
  11. Telepathy Plus
  12. Thought Stealer
  13. Pinkie Does It
  14. A Card and a Number

II. The Riffle Shuffle

  1. II. The Riffle Shuffle
  2. The Riffle Shuffle
  3. Riffle Shuffle Control
  4. Riffle Shuffle in the Air
  5. Tricks with the Riffle Shuffle
  6. An Instinct for Cards
  7. Mirror of the Mind
  8. Ultra Card Divination

III. Flourishes

  1. III. Flourishes
  2. Introduction
  3. Displaying the Top Card
  4. The Ruffle
  5. The Click
  6. Spread and turnover
  7. Springing the Cards
  8. A Flourish Count
  9. Throwing a Card
  10. Waterfall Shuffle
  11. The Fan
  12. One-Hand Fan
  13. Thumb Fan
  14. Pressure Fan

IV The Glide

  1. IV The Glide
  2. The Glide
  3. Tricks with the Glide
  4. Design for Laughter
  5. The Observation Test

V The Glimpse

  1. V The Glimpse
  2. Introduction
  3. Bottom-Card Glimpse
  4. Top-Card Glimpse
  5. Fan Peek
  6. Tricks with the Glimpse
  7. Gray's Spelling Trick
  8. Round and Round

VI The Key Card

  1. VI The Key Card
  2. Introduction
  3. The Key Undercut
  4. Key Undercut Shuffle
  5. Tricks with the Key Card
  6. Do as I Do
  7. The Three Piles
  8. The Twenty-Sixth Card
  9. A Meeting of the Minds
  10. The Non-Poker Voice
  11. Intuition with Cards
  12. Sliding Key Card

VII The Palm

  1. VII The Palm
  2. Introduction
  3. Top Palm
  4. Palm Glimpse
  5. Replacing Palmed Cards
  6. Tricks with the Palm
  7. Card in the Pocket
  8. Now You See It!
  9. Grab-Bag Card
  10. Good-Luck Card
  11. Do It and Fail
  12. Gathering of the Clan
  13. Spring Catch
  14. A Vested Interest
  15. Piano Trick

VIII The Backslip

  1. VIII The Backslip
  2. The Backslip
  3. Backslip Force
  4. Backslip Control
  5. Tricks with the Backslip
  6. Lightning Card
  7. The Tantalizer
  8. Under Your Hat

IX The Overhand Shuffle, II

  1. IX The Overhand Shuffle, II
  2. Injog and Break
  3. Overhand Break Control
  4. Overhand Lift Shuffle
  5. Lift Shuffle Force
  6. Spread and Break
  7. Holding a Break
  8. Spread and Break Control
  9. Tricks with the Overhand Shuffles
  10. The Sevens
  11. Obliging Aces
  12. Leapfrog
  13. Spectator's Card Trick
  14. A Poker Puzzle

X False Shuffles and Cuts

  1. X False Shuffles and Cuts
  2. Optical Shuffle
  3. Charlier Shuffle
  4. The Cut
  5. Palm Cut
  6. Tricks With the Shuffles and Cuts
  7. An Incomprehensible Divination
  8. Circus Card Trick
  9. Black Jack, Detective

XI The Double Lift and turnover

  1. XI The Double Lift and turnover
  2. The Double Lift and Turnover
  3. Double-Lift Glimpse
  4. Double-Lift Card Reverses
  5. Tricks with the Double Lift
  6. Rapid Transit
  7. The Trey
  8. Ambitious Card
  9. Throughth and Consequences
  10. Insidious Dr. Fu Liu Tu

XII The Pass

  1. XII The Pass
  2. Introduction
  3. The Pass
  4. Riffle Pass
  5. Spread Pass
  6. Spring Pass
  7. Tricks with the Pass
  8. Off Agin, On Agin, Finnegin!
  9. Kangaroo Card
  10. Righting a Wrong
  11. Blindfolded Pack
  12. Double Speller

XIII Miscellaneous Flourishes

  1. XIII Miscellaneous Flourishes
  2. Color Change
  3. Double Color Change
  4. The Changing Card
  5. Self-Cutting Deck
  6. A Pretty Cut
  7. Pop-Up Card
  8. A Bit of Byplay
  9. Charlier Cut
  10. Acrobatic Aces

XIV The Reverses

  1. XIV The Reverses
  2. The Reverses
  3. Reversed Location
  4. Tricks with the Reverses
  5. Spellbound
  6. A Tipsy Trick
  7. Double Reverse
  8. Mentalivity
  9. Mountebank Miracle

XV The Hindu Shuffle and Other Controls

  1. XV The Hindu Shuffle and Other Controls
  2. The Hindu Shuffle
  3. Hindu Shuffle Control
  4. Hindu Shuffle Force
  5. Hindu Shuffle Glimpse
  6. The Step
  7. Natural Jog
  8. Twelve-Down Riffle
  9. Tricks with the Hindu Shuffle
  10. All Change Here
  11. Ewephindit

XVI The Classic Force

  1. XVI The Classic Force
  2. The Classic Force
  3. One-Hand Force
  4. Bottom Force
  5. Slide-Out Force
  6. Two-Card Force
  7. Riffle-Break Force
  8. Sliding-Key Force
  9. Double-Lift Force
  10. Cut Force
  11. Tricks with the Force
  12. Justice Card Trick
  13. Fours of a Kind
  14. Pulse Trick

XVII Top and Bottom Changes

  1. XVII Top and Bottom Changes
  2. Top Change
  3. The Changing Card
  4. Top-Change Byplay
  5. Bottom Change
  6. Top and Bottom Changes

XVIII Arrangements

  1. XVIII Arrangements
  2. Arrangements
  3. Tricks with Arrangements
  4. The Selective Touch
  5. A Future in Cards
  6. Jacks Wild
  7. Think Stop
  8. Deal Away
  9. The Educated Cards
  10. Reds and Blacks

XIX Routines

  1. XIX Routines
  2. Routining Card Tricks
  3. A Table Routine
  4. A Rollicking Routine
  5. Card-Discovery Routine
  6. Razzle-Dazzle Routine

XX Platform Tricks

  1. XX Platform Tricks
  2. Conus Ace Trick
  3. Ladies' Looking Glass
  4. Everywhere and Nowhere
  5. Egyptian Pocket
  6. Cards to the Pocket
  7. Enlarging and Diminishing Cards
  8. Three Cards Across
  9. Everybody's Card, I
  10. Everybody's Card, II