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Bob Wallace / Magic
← The Royal Road to Card Magic
Jean Hugard & Frederick BraueContents

A Future in Cards

This feat is made possible by a simple arrangement. A person thinks of a card and you instantly produce it, thus proving by conjurers' logic that you have read his mind.

1. Take a shuffled pack and spread the top cards as if to have one chosen. Secretly count the cards and, when you have spread fifteen, cut these off the pack, saying that instead of having one selected you will do a much more difficult trick.

2. Place the remainder of the pack to one side and remove any club, any heart, any spade, and any two diamonds from the fifteen– keeping them in this order, which can be remembered easily if you think of the consonants in the word CHaSeD. Hold the five cards in your right hand, retaining the other ten cards in your left hand.

3. "I promised you the trick would be a difficult one," you say. "I do not want you to touch a card or remove it from the pack. Instead, please think–just think–of one of these cards." Spread the five cards and remember the name of the second diamond, which will be the fifth card in the fan. Let us say it is the ace.

4. Drop the five cards on the pack, and place the ten in your left hand on top of all. "I shall prove to you that I can read your mind." Shuffle the cards without disturbing the position of the first fifteen cards, then take five cards from the top and push them into the centre. Remove five from the bottom and push these also into the centre. Finally remove five more cards from the top and thrust these into the centre of the pack. As a result, the five cards from which the choice was made are now at the top of the pack.

5. Place the pack in your right coat pocket. "Kindly name your card, and I will offer my proof," you say, thrusting your hand into your pocket. When the card is named, instantly secure the proper card and withdraw it from your pocket, saying, "I was sure that was your card. Here it is!"

In finding the proper card you are guided by the CHaSeD formula. If a card named is a club, you withdraw the top card; if a heart, the second card; if a spade, the third; if a diamond, the fourth. But if the diamond named is the one the name of which you memorized (in this illustration, the ace) you remove the fifth card.

Book contents

Front matter

  1. Title Page
  2. Preface

The Overhand Shuffle, I

  1. The Overhand Shuffle, I
  2. The Overhand Shuffle
  3. Using the Overhand Shuffle
  4. Overhand Shuffle Control
  5. Overhand Shuffle Practice Routine
  6. Tricks With the Overhand Shuffle
  7. Introduction
  8. Topsy-Turvy Cards
  9. A Poker Player's Picnic
  10. A Pocket Discovery
  11. Telepathy Plus
  12. Thought Stealer
  13. Pinkie Does It
  14. A Card and a Number

II. The Riffle Shuffle

  1. II. The Riffle Shuffle
  2. The Riffle Shuffle
  3. Riffle Shuffle Control
  4. Riffle Shuffle in the Air
  5. Tricks with the Riffle Shuffle
  6. An Instinct for Cards
  7. Mirror of the Mind
  8. Ultra Card Divination

III. Flourishes

  1. III. Flourishes
  2. Introduction
  3. Displaying the Top Card
  4. The Ruffle
  5. The Click
  6. Spread and turnover
  7. Springing the Cards
  8. A Flourish Count
  9. Throwing a Card
  10. Waterfall Shuffle
  11. The Fan
  12. One-Hand Fan
  13. Thumb Fan
  14. Pressure Fan

IV The Glide

  1. IV The Glide
  2. The Glide
  3. Tricks with the Glide
  4. Design for Laughter
  5. The Observation Test

V The Glimpse

  1. V The Glimpse
  2. Introduction
  3. Bottom-Card Glimpse
  4. Top-Card Glimpse
  5. Fan Peek
  6. Tricks with the Glimpse
  7. Gray's Spelling Trick
  8. Round and Round

VI The Key Card

  1. VI The Key Card
  2. Introduction
  3. The Key Undercut
  4. Key Undercut Shuffle
  5. Tricks with the Key Card
  6. Do as I Do
  7. The Three Piles
  8. The Twenty-Sixth Card
  9. A Meeting of the Minds
  10. The Non-Poker Voice
  11. Intuition with Cards
  12. Sliding Key Card

VII The Palm

  1. VII The Palm
  2. Introduction
  3. Top Palm
  4. Palm Glimpse
  5. Replacing Palmed Cards
  6. Tricks with the Palm
  7. Card in the Pocket
  8. Now You See It!
  9. Grab-Bag Card
  10. Good-Luck Card
  11. Do It and Fail
  12. Gathering of the Clan
  13. Spring Catch
  14. A Vested Interest
  15. Piano Trick

VIII The Backslip

  1. VIII The Backslip
  2. The Backslip
  3. Backslip Force
  4. Backslip Control
  5. Tricks with the Backslip
  6. Lightning Card
  7. The Tantalizer
  8. Under Your Hat

IX The Overhand Shuffle, II

  1. IX The Overhand Shuffle, II
  2. Injog and Break
  3. Overhand Break Control
  4. Overhand Lift Shuffle
  5. Lift Shuffle Force
  6. Spread and Break
  7. Holding a Break
  8. Spread and Break Control
  9. Tricks with the Overhand Shuffles
  10. The Sevens
  11. Obliging Aces
  12. Leapfrog
  13. Spectator's Card Trick
  14. A Poker Puzzle

X False Shuffles and Cuts

  1. X False Shuffles and Cuts
  2. Optical Shuffle
  3. Charlier Shuffle
  4. The Cut
  5. Palm Cut
  6. Tricks With the Shuffles and Cuts
  7. An Incomprehensible Divination
  8. Circus Card Trick
  9. Black Jack, Detective

XI The Double Lift and turnover

  1. XI The Double Lift and turnover
  2. The Double Lift and Turnover
  3. Double-Lift Glimpse
  4. Double-Lift Card Reverses
  5. Tricks with the Double Lift
  6. Rapid Transit
  7. The Trey
  8. Ambitious Card
  9. Throughth and Consequences
  10. Insidious Dr. Fu Liu Tu

XII The Pass

  1. XII The Pass
  2. Introduction
  3. The Pass
  4. Riffle Pass
  5. Spread Pass
  6. Spring Pass
  7. Tricks with the Pass
  8. Off Agin, On Agin, Finnegin!
  9. Kangaroo Card
  10. Righting a Wrong
  11. Blindfolded Pack
  12. Double Speller

XIII Miscellaneous Flourishes

  1. XIII Miscellaneous Flourishes
  2. Color Change
  3. Double Color Change
  4. The Changing Card
  5. Self-Cutting Deck
  6. A Pretty Cut
  7. Pop-Up Card
  8. A Bit of Byplay
  9. Charlier Cut
  10. Acrobatic Aces

XIV The Reverses

  1. XIV The Reverses
  2. The Reverses
  3. Reversed Location
  4. Tricks with the Reverses
  5. Spellbound
  6. A Tipsy Trick
  7. Double Reverse
  8. Mentalivity
  9. Mountebank Miracle

XV The Hindu Shuffle and Other Controls

  1. XV The Hindu Shuffle and Other Controls
  2. The Hindu Shuffle
  3. Hindu Shuffle Control
  4. Hindu Shuffle Force
  5. Hindu Shuffle Glimpse
  6. The Step
  7. Natural Jog
  8. Twelve-Down Riffle
  9. Tricks with the Hindu Shuffle
  10. All Change Here
  11. Ewephindit

XVI The Classic Force

  1. XVI The Classic Force
  2. The Classic Force
  3. One-Hand Force
  4. Bottom Force
  5. Slide-Out Force
  6. Two-Card Force
  7. Riffle-Break Force
  8. Sliding-Key Force
  9. Double-Lift Force
  10. Cut Force
  11. Tricks with the Force
  12. Justice Card Trick
  13. Fours of a Kind
  14. Pulse Trick

XVII Top and Bottom Changes

  1. XVII Top and Bottom Changes
  2. Top Change
  3. The Changing Card
  4. Top-Change Byplay
  5. Bottom Change
  6. Top and Bottom Changes

XVIII Arrangements

  1. XVIII Arrangements
  2. Arrangements
  3. Tricks with Arrangements
  4. The Selective Touch
  5. A Future in Cards
  6. Jacks Wild
  7. Think Stop
  8. Deal Away
  9. The Educated Cards
  10. Reds and Blacks

XIX Routines

  1. XIX Routines
  2. Routining Card Tricks
  3. A Table Routine
  4. A Rollicking Routine
  5. Card-Discovery Routine
  6. Razzle-Dazzle Routine

XX Platform Tricks

  1. XX Platform Tricks
  2. Conus Ace Trick
  3. Ladies' Looking Glass
  4. Everywhere and Nowhere
  5. Egyptian Pocket
  6. Cards to the Pocket
  7. Enlarging and Diminishing Cards
  8. Three Cards Across
  9. Everybody's Card, I
  10. Everybody's Card, II