Think Stop
An arrangement of the cards in one suit is used in this intriguing effect.
Beforehand arrange the thirteen cards of the club suit in numerical order by placing the ace on the table, face downwards, and on it placing the two, then the three, and so on up to the king. The king will therefore be the top card of the packet, and the ace will be the face card. Place this packet on the bottom of the deck.
1. False shuffle the deck, using the overhand false shuffle , keeping the arranged cards on the bottom. Spreading the upper three-fourths of the deck, invite a spectator to select a card.
2. Square the deck and place it on the table. Have the spectator show his card to the onlookers, and announce that you will have the card replaced in such a way that all must be convinced that it is lost in the deck.
3. Invite the spectator to place his card on top of the pack and then cut and square the deck himself. This done, have him cut a second time and complete the cut.
4. Take the deck and place it on your left palm, extend your left fingers, and invite the spectator to cut again and place the cut on your fingers. Complete the cut yourself, lift the deck, and replace it on the left palm. By holding your hand rather high you can secretly glimpse the bottom card as you replace it on the palm of your left hand. If the bottom card is a club, square the deck and place it on the spectator's left hand. If the bottom card is not a club, simply repeat the cutting until a club appears on the bottom.
5. Stress the fact that the repeated cuts make it impossible for anyone to have any conception of the position in which the chosen card lies in the deck. Let us suppose that after several cuts you glimpse the seven of clubs at the bottom of the deck. Square the deck and place it on the spectator's outstretched left hand. Announce that by long practice you are able to estimate exactly how many cards have been cut each time and that therefore you are able to tell exactly where the chosen card lies from the top of the pack. "It is now," you assert confidently, "exactly twenty-one cards from the top."
6. "However," you continue, "there's no magic about that. Simply a matter of keen observation. Anyone can do it with practice. I propose to do something really magical. I will count backwards from twenty-one, mentally, and you, sir, will call 'Stop' at any time you please. The chosen card will rise in the deck as I count and you will then find the card at the number I have arrived at. I am counting now, so say 'Stop' whenever you please." When the spectator calls, assert that you had reached the number seven, always naming the value of the club at the bottom of the pack as your number. The jack, queen, and king are valued at eleven, twelve, and thirteen, respectively.
7. Have the spectator deal six cards on to your hand, and then name his card. The seventh card is turned face up, and it is the chosen card I
Note that if you count the cards dealt on to your hand, reversing their order under pretence of verifying the number dealt, they will be back in their original sequence. By placing them on the bottom of the deck you can repeat the trick or use the set-up for the following feat:
Book contents
Front matter
The Overhand Shuffle, I
- The Overhand Shuffle, I
- The Overhand Shuffle
- Using the Overhand Shuffle
- Overhand Shuffle Control
- Overhand Shuffle Practice Routine
- Tricks With the Overhand Shuffle
- Introduction
- Topsy-Turvy Cards
- A Poker Player's Picnic
- A Pocket Discovery
- Telepathy Plus
- Thought Stealer
- Pinkie Does It
- A Card and a Number
II. The Riffle Shuffle
- II. The Riffle Shuffle
- The Riffle Shuffle
- Riffle Shuffle Control
- Riffle Shuffle in the Air
- Tricks with the Riffle Shuffle
- An Instinct for Cards
- Mirror of the Mind
- Ultra Card Divination
III. Flourishes
- III. Flourishes
- Introduction
- Displaying the Top Card
- The Ruffle
- The Click
- Spread and turnover
- Springing the Cards
- A Flourish Count
- Throwing a Card
- Waterfall Shuffle
- The Fan
- One-Hand Fan
- Thumb Fan
- Pressure Fan
IV The Glide
V The Glimpse
- V The Glimpse
- Introduction
- Bottom-Card Glimpse
- Top-Card Glimpse
- Fan Peek
- Tricks with the Glimpse
- Gray's Spelling Trick
- Round and Round
VI The Key Card
- VI The Key Card
- Introduction
- The Key Undercut
- Key Undercut Shuffle
- Tricks with the Key Card
- Do as I Do
- The Three Piles
- The Twenty-Sixth Card
- A Meeting of the Minds
- The Non-Poker Voice
- Intuition with Cards
- Sliding Key Card
VII The Palm
- VII The Palm
- Introduction
- Top Palm
- Palm Glimpse
- Replacing Palmed Cards
- Tricks with the Palm
- Card in the Pocket
- Now You See It!
- Grab-Bag Card
- Good-Luck Card
- Do It and Fail
- Gathering of the Clan
- Spring Catch
- A Vested Interest
- Piano Trick
VIII The Backslip
- VIII The Backslip
- The Backslip
- Backslip Force
- Backslip Control
- Tricks with the Backslip
- Lightning Card
- The Tantalizer
- Under Your Hat
IX The Overhand Shuffle, II
- IX The Overhand Shuffle, II
- Injog and Break
- Overhand Break Control
- Overhand Lift Shuffle
- Lift Shuffle Force
- Spread and Break
- Holding a Break
- Spread and Break Control
- Tricks with the Overhand Shuffles
- The Sevens
- Obliging Aces
- Leapfrog
- Spectator's Card Trick
- A Poker Puzzle
X False Shuffles and Cuts
- X False Shuffles and Cuts
- Optical Shuffle
- Charlier Shuffle
- The Cut
- Palm Cut
- Tricks With the Shuffles and Cuts
- An Incomprehensible Divination
- Circus Card Trick
- Black Jack, Detective
XI The Double Lift and turnover
- XI The Double Lift and turnover
- The Double Lift and Turnover
- Double-Lift Glimpse
- Double-Lift Card Reverses
- Tricks with the Double Lift
- Rapid Transit
- The Trey
- Ambitious Card
- Throughth and Consequences
- Insidious Dr. Fu Liu Tu
XII The Pass
- XII The Pass
- Introduction
- The Pass
- Riffle Pass
- Spread Pass
- Spring Pass
- Tricks with the Pass
- Off Agin, On Agin, Finnegin!
- Kangaroo Card
- Righting a Wrong
- Blindfolded Pack
- Double Speller
XIII Miscellaneous Flourishes
- XIII Miscellaneous Flourishes
- Color Change
- Double Color Change
- The Changing Card
- Self-Cutting Deck
- A Pretty Cut
- Pop-Up Card
- A Bit of Byplay
- Charlier Cut
- Acrobatic Aces
XIV The Reverses
- XIV The Reverses
- The Reverses
- Reversed Location
- Tricks with the Reverses
- Spellbound
- A Tipsy Trick
- Double Reverse
- Mentalivity
- Mountebank Miracle
XV The Hindu Shuffle and Other Controls
- XV The Hindu Shuffle and Other Controls
- The Hindu Shuffle
- Hindu Shuffle Control
- Hindu Shuffle Force
- Hindu Shuffle Glimpse
- The Step
- Natural Jog
- Twelve-Down Riffle
- Tricks with the Hindu Shuffle
- All Change Here
- Ewephindit
XVI The Classic Force
- XVI The Classic Force
- The Classic Force
- One-Hand Force
- Bottom Force
- Slide-Out Force
- Two-Card Force
- Riffle-Break Force
- Sliding-Key Force
- Double-Lift Force
- Cut Force
- Tricks with the Force
- Justice Card Trick
- Fours of a Kind
- Pulse Trick
XVII Top and Bottom Changes
- XVII Top and Bottom Changes
- Top Change
- The Changing Card
- Top-Change Byplay
- Bottom Change
- Top and Bottom Changes
XVIII Arrangements
- XVIII Arrangements
- Arrangements
- Tricks with Arrangements
- The Selective Touch
- A Future in Cards
- Jacks Wild
- Think Stop
- Deal Away
- The Educated Cards
- Reds and Blacks
XIX Routines
- XIX Routines
- Routining Card Tricks
- A Table Routine
- A Rollicking Routine
- Card-Discovery Routine
- Razzle-Dazzle Routine